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71
_removed files/nw_s0_harm.nss
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71
_removed files/nw_s0_harm.nss
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//::///////////////////////////////////////////////
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//:: [Harm]
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//:: [NW_S0_Harm.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Reduces target to 1d4 HP on successful touch
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//:: attack. If the target is undead it is healed.
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//:://////////////////////////////////////////////
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//:: Created By: Keith Soleski
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//:: Created On: Jan 18, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: Aug 1, 2001
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nDamage, nHeal;
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int nCasterHD = GetHitDice(OBJECT_SELF);
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int nHarmDC = ((nCasterHD - 9) + GetSpellSaveDC());
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int nMetaMagic = GetMetaMagicFeat();
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int nHalfHp = GetMaxHitPoints(oTarget)/2;
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int nTouch = TouchAttackMelee(oTarget);
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effect eVis = EffectVisualEffect(246);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G);
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effect eHeal, eDam;
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//Check that the target is undead
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if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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//Figure out the amount of damage to heal
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nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
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//Set the heal effect
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eHeal = EffectHeal(nHeal);
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//Apply heal effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM, FALSE));
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}
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else if (nTouch) //== TRUE) 1 or 2 are valid return numbers from TouchAttackMelee
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM));
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if (!MyResistSpell(OBJECT_SELF, oTarget)&& !/*Fort Save*/ MySavingThrow(SAVING_THROW_FORT, oTarget, nHarmDC, SAVING_THROW_TYPE_NEGATIVE))
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{
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if ((GetCurrentHitPoints(oTarget)) > nHalfHp)
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{
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nDamage = GetCurrentHitPoints(oTarget)- nHalfHp;
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}
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else {nDamage = d6(8);}
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//Check for metamagic
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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if ((GetCurrentHitPoints(oTarget)) > nHalfHp)
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{
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nDamage = GetCurrentHitPoints(oTarget)- nHalfHp;
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}
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else {nDamage = d6(nCasterHD/2);}
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}
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eDam = EffectDamage(nDamage,DAMAGE_TYPE_NEGATIVE);
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//Apply the VFX impact and effects
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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