Sarum City enhancements
Adjusted commoner type npc behavior scripts.
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@@ -10,7 +10,7 @@ void main()
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ClearAllActions();
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SetAILevel (OBJECT_SELF, AI_LEVEL_HIGH);
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string sSittableTagName = "Woodenbench";
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object oChair = GetRandomObjectByTag(sSittableTagName, 100.0);
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object oChair = GetRandomObjectByTag(sSittableTagName, 120.0);
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ActionForceMoveToObject (oChair, FALSE, 1.0f, 120.0);
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ActionSit(oChair);
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int nTime = Random(210) + 90;
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