Sarum City enhancements
Adjusted commoner type npc behavior scripts.
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@@ -115,7 +115,7 @@ void main()
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SetAILevel (OBJECT_SELF, AI_LEVEL_HIGH);
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string sMyTagName = GetTag(OBJECT_SELF);
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string sSittableTagName = "CHAIR_" + sMyTagName;
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object oChair = GetRandomObjectByTag(sSittableTagName, 77.0);
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object oChair = GetRandomObjectByTag(sSittableTagName, 100.0);
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DelayCommand(60.0, ActionForceMoveToObject (oChair, FALSE, 1.0f, 120.0f));
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DelayCommand(60.1, ActionSit(oChair));
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int nTime = Random(200) + 90;
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