2025/07/20 Update

Added PEPS AI.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-20 21:20:32 -04:00
parent b39804086d
commit 32c250aa7e
1428 changed files with 43616 additions and 788 deletions

View File

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_no_com_script
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the caller does not have an ai combat
script set to sAIScript.
if sAIScript is blank then if its equal to all of them.
Param: sAIScripts:"ai_a_ambusher", "ai_a_defensive", "ai_a_taunter", "ai_coward".
sAIScript - The special combat script to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
string sAIScript = GetScriptParam("sAIScript");
string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
// This is the value for do your own thing in combat!
if (sAIScript == "")
{
return (sAICombatScript == "ai_a_ambusher" ||
sAICombatScript == "ai_a_defensive" ||
sAICombatScript == "ai_a_ranged" ||
sAICombatScript == "ai_a_taunter" ||
sAICombatScript == "ai_a_cntrspell" ||
sAICombatScript == "ai_a_peaceful");
}
return (sAIScript != sAICombatScript);
}