Updates areas, spawns, items, mobs

and fixed typos in convos up to convo_cashan
This commit is contained in:
EpicValor
2023-09-21 19:10:12 -05:00
parent e5f3606cac
commit 3811a4f205
64 changed files with 14149 additions and 11866 deletions

View File

@@ -37,43 +37,7 @@
},
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@@ -259,13 +223,6 @@
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{
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"Comment": {
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"value": "Chest - 3 (Medium treasure script)\r\n\r\nHardness DC: 15"
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@@ -312,13 +269,6 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
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"Comment": {
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
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