used external compiler

changed city areas to no pvp
This commit is contained in:
EpicValor 2023-12-21 22:13:45 -06:00
parent 7d3588ce00
commit 46c4c251e8
14 changed files with 16 additions and 16 deletions

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@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -41484,7 +41484,7 @@
},
"Version": {
"type": "dword",
"value": 24
"value": 25
},
"Width": {
"type": "int",

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@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -38818,7 +38818,7 @@
},
"Version": {
"type": "dword",
"value": 14
"value": 15
},
"Width": {
"type": "int",

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@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -41484,7 +41484,7 @@
},
"Version": {
"type": "dword",
"value": 14
"value": 15
},
"Width": {
"type": "int",

View File

@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -41484,7 +41484,7 @@
},
"Version": {
"type": "dword",
"value": 12
"value": 13
},
"Width": {
"type": "int",

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@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -41484,7 +41484,7 @@
},
"Version": {
"type": "dword",
"value": 90
"value": 91
},
"Width": {
"type": "int",

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@ -112,7 +112,7 @@
},
"PlayerVsPlayer": {
"type": "byte",
"value": 3
"value": 0
},
"ResRef": {
"type": "resref",
@ -806,7 +806,7 @@
},
"Version": {
"type": "dword",
"value": 19
"value": 20
},
"Width": {
"type": "int",

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@ -18,9 +18,9 @@ void main()
//:: Send Under Construction message
SendMessageToPC(oPC, "This server is under active development and could go down arbitrarily. Admin will try to give notice beforehand.");
DelayCommand(10.0, ExecuteScript("prc_onenter", OBJECT_SELF));
DelayCommand(11.0, ExecuteScript("_oncliententer", OBJECT_SELF));
DelayCommand(1.0, ExecuteScript("prc_onenter", OBJECT_SELF));
DelayCommand(1.0, ExecuteScript("_oncliententer", OBJECT_SELF));
AssignCommand(oPC, DelayCommand (10.0, ClearAllActions(TRUE)));
AssignCommand(oPC, DelayCommand(10.2, PlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 0.5)));
AssignCommand(oPC, DelayCommand (1.0, ClearAllActions(TRUE)));
AssignCommand(oPC, DelayCommand(1.2, PlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 0.5)));
}

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