used external compiler
changed city areas to no pvp
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@ -112,7 +112,7 @@
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},
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"value": 3
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"value": 0
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"ResRef": {
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"type": "resref",
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@ -41484,7 +41484,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 24
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"value": 25
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},
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"Width": {
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"type": "int",
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@ -112,7 +112,7 @@
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},
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"PlayerVsPlayer": {
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"type": "byte",
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"value": 3
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"value": 0
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"type": "resref",
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@ -38818,7 +38818,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 14
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"Width": {
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"type": "int",
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@ -112,7 +112,7 @@
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},
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"PlayerVsPlayer": {
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"type": "byte",
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"value": 3
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"value": 0
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"ResRef": {
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"type": "resref",
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@ -41484,7 +41484,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 14
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"value": 15
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"Width": {
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"type": "int",
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@ -112,7 +112,7 @@
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},
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"PlayerVsPlayer": {
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"type": "byte",
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"value": 3
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"value": 0
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"ResRef": {
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"type": "resref",
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@ -41484,7 +41484,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 12
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"value": 13
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"Width": {
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"type": "int",
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@ -112,7 +112,7 @@
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},
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"PlayerVsPlayer": {
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"type": "byte",
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"value": 3
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"value": 0
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},
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"ResRef": {
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"type": "resref",
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@ -41484,7 +41484,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 90
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"value": 91
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},
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"Width": {
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"type": "int",
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@ -112,7 +112,7 @@
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},
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"PlayerVsPlayer": {
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"type": "byte",
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"value": 3
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"value": 0
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},
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"ResRef": {
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"type": "resref",
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@ -806,7 +806,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 19
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"value": 20
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},
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"Width": {
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"type": "int",
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@ -18,9 +18,9 @@ void main()
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//:: Send Under Construction message
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SendMessageToPC(oPC, "This server is under active development and could go down arbitrarily. Admin will try to give notice beforehand.");
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DelayCommand(10.0, ExecuteScript("prc_onenter", OBJECT_SELF));
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DelayCommand(11.0, ExecuteScript("_oncliententer", OBJECT_SELF));
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DelayCommand(1.0, ExecuteScript("prc_onenter", OBJECT_SELF));
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DelayCommand(1.0, ExecuteScript("_oncliententer", OBJECT_SELF));
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AssignCommand(oPC, DelayCommand (10.0, ClearAllActions(TRUE)));
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AssignCommand(oPC, DelayCommand(10.2, PlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 0.5)));
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AssignCommand(oPC, DelayCommand (1.0, ClearAllActions(TRUE)));
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AssignCommand(oPC, DelayCommand(1.2, PlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 0.5)));
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}
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