Cleaned up and enhanced badlands area

jaysyn got the rumormill convo working
updated all the npcs that use it
This commit is contained in:
EpicValor
2023-09-05 21:26:15 -05:00
parent c434ae59d5
commit 49aab355dd
73 changed files with 21849 additions and 4867 deletions

View File

@@ -80,13 +80,6 @@
"value": "pirate treasure quest"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "devinor city main\r\nthe kings arms\r\nPLOT NPC!!!"
}
},
{
"__struct_id": 4,
"Comment": {
@@ -114,6 +107,13 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "devinor city main\r\nthe kings arms\r\nPLOT NPC!!!"
}
}
]
},
@@ -1501,6 +1501,13 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is a waypoint that can be placed in an interior area to mark it as a tavern. This will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
}
]
}