fixed broken xp
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@@ -1,4 +1,4 @@
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#include "nw_i0_generic"
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#include "nw_i0_generic"
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@@ -9,10 +9,10 @@ int iDouble_EXP = FALSE; // Set to TRUE enables seeing first the PW
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// experience followed by Bioware experience.
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// This is useful to compare values.
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float Experience_Slider = 0.30;// This is the percentage that can be adjusted.
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float Experience_Slider = 0.20;// This is the percentage that can be adjusted.
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// This value matches the Bioware slider.
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float Exp_Level_Cap = 3000.0; // This is the basic CR cap.
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float Exp_Level_Cap = 20.0; // This is the basic CR cap.
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int iBoss_Cap_Method = 2; // These are mode sets for how bosses are handled
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// Mode 1: The CR of the boss is modified.
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@@ -22,13 +22,13 @@ int iBoss_Cap_Method = 2; // These are mode sets for how bosses are handle
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// Mode 3: The CR of the boss is modified.
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// The exp cap is raised by the mod.
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float Lower_Exponent = 0.50; // This is the exponent that defines how exp
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float Lower_Exponent = 1.15; // This is the exponent that defines how exp
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// drops off when the CR is lower than player.
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float Higher_Exponent = 0.50; // This is the exponent that defines how exp
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float Higher_Exponent = 1.15; // This is the exponent that defines how exp
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// increases whent he CR is higher than player.
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float Party_Proximity = 160.0; // The distance a party member must be to get a
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float Party_Proximity = 150.0; // The distance a party member must be to get a
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// share of the experience.
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float Leveling_Exponent = 1.08;// This exponent defines how fast the exponent is
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