Fixed bad appearances on creatures & weapons
Fixed bad appearances on creatures & weapons. Full compile. Updated release archive.
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@@ -34,10 +34,10 @@ void main()
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if (!GetIsPC(oPC)) return;
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if(nRealMe>0)
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/* if(nRealMe>0)
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{
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SetCreatureAppearanceType(oPC, nRealMe - 1);
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}
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} */
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if (GetLastRestEventType()== REST_EVENTTYPE_REST_STARTED && HasItem(oPC,"bedroll"))
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{
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