Fixed bad appearances on creatures & weapons

Fixed bad appearances on creatures & weapons.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-11-21 19:21:24 -05:00
parent 2d61e5f6de
commit 6bcaa0deb8
46 changed files with 230 additions and 116 deletions

View File

@@ -34,10 +34,10 @@ void main()
if (!GetIsPC(oPC)) return;
if(nRealMe>0)
/* if(nRealMe>0)
{
SetCreatureAppearanceType(oPC, nRealMe - 1);
}
} */
if (GetLastRestEventType()== REST_EVENTTYPE_REST_STARTED && HasItem(oPC,"bedroll"))
{