Updated henchman inventory

turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
This commit is contained in:
EpicValor
2023-09-14 18:46:27 -05:00
parent 73e6fc3e79
commit 70cd1ac3e2
23 changed files with 485 additions and 920 deletions

View File

@@ -126,7 +126,7 @@ void main()
SetLocalObject(oArea, "DOA" +sTag, OBJECT_SELF);
if(GetCurrentHitPoints(OBJECT_SELF) <= -30)
if(GetCurrentHitPoints(OBJECT_SELF) <= -10)
{
SetDidDie(TRUE, OBJECT_SELF);
SetHenchmanDying(OBJECT_SELF, FALSE);
@@ -242,7 +242,7 @@ void HenchmanBleed(object oHench = OBJECT_SELF)
}
return;
}
else if(GetLocalInt(oArea, "nCHP" +sTag) <= -10)
else if(GetLocalInt(oArea, "nCHP" +sTag) <= -20)
{
SetDidDie(TRUE, oHench);
SetHenchmanDying(oHench, FALSE);

View File

@@ -16,10 +16,10 @@ void main()
{
//This is the equivalent of a force conversation bubble, should only be used if you want an NPC
//to say something while he is already engaged in combat.
if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION))
{
ActionStartConversation(OBJECT_SELF);
}
//if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION))
//{
//ActionStartConversation(OBJECT_SELF);
//}
// * July 2003
// * If in Stealth mode, don't attack enemies. Wait for player to attack or
@@ -37,10 +37,10 @@ void main()
if(GetIsEnemy(GetLastPerceived()))
{
SetFacingPoint(GetPosition(GetLastPerceived()));
if(d4(1) == 1)
{
BattleCry(); //In 69_hench_lib
}
//if(d4(1) == 1)
//{
//BattleCry(); //In 69_hench_lib
//}
HenchmenCombatRound(OBJECT_INVALID);
}
//Linked up to the special conversation check to initiate a special one-off conversation

View File

@@ -10,5 +10,5 @@ void main()
{
ExecuteScript("prc_onmodload", OBJECT_SELF);
ExecuteScript("x2_mod_def_load", OBJECT_SELF);
SetMaxHenchmen(3);
SetMaxHenchmen(2);
}

View File

@@ -0,0 +1,5 @@
void main()
{
DelayCommand( 30.0, DestroyObject(OBJECT_SELF));
}

View File

@@ -12,5 +12,5 @@ void main()
// Sit in the assigned chair.
string sChairTag = "CHAIR_Queen";
object oChair = GetNearestObjectByTag(sChairTag);
ActionSit(oChair);
DelayCommand(15.0, ActionSit(oChair));
}