Updated henchman inventory
turned off their combat one-liners and added treasure script to destroy itself 30s after closing
This commit is contained in:
@@ -16,10 +16,10 @@ void main()
|
||||
{
|
||||
//This is the equivalent of a force conversation bubble, should only be used if you want an NPC
|
||||
//to say something while he is already engaged in combat.
|
||||
if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION))
|
||||
{
|
||||
ActionStartConversation(OBJECT_SELF);
|
||||
}
|
||||
//if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION))
|
||||
//{
|
||||
//ActionStartConversation(OBJECT_SELF);
|
||||
//}
|
||||
|
||||
// * July 2003
|
||||
// * If in Stealth mode, don't attack enemies. Wait for player to attack or
|
||||
@@ -37,10 +37,10 @@ void main()
|
||||
if(GetIsEnemy(GetLastPerceived()))
|
||||
{
|
||||
SetFacingPoint(GetPosition(GetLastPerceived()));
|
||||
if(d4(1) == 1)
|
||||
{
|
||||
BattleCry(); //In 69_hench_lib
|
||||
}
|
||||
//if(d4(1) == 1)
|
||||
//{
|
||||
//BattleCry(); //In 69_hench_lib
|
||||
//}
|
||||
HenchmenCombatRound(OBJECT_INVALID);
|
||||
}
|
||||
//Linked up to the special conversation check to initiate a special one-off conversation
|
||||
|
Reference in New Issue
Block a user