Updated areas and mobs that go in them
and also their drops
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@@ -11,7 +11,7 @@ int DoOnce = GetCampaignInt("drowbell",GetTag(OBJECT_SELF),oPC);
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if (DoOnce==1) return;
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AssignCommand(oPC, PlaySound("as_cv_bell2"));
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object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "drow", lTarget);
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object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "darkelfoutcast", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);
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AssignCommand(oSpawn, ActionAttack(oPC));
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@@ -4,8 +4,13 @@ void main()
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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SetCreatureTailType (CREATURE_TAIL_TYPE_NONE, oPC);
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SetPhenoType (PHENOTYPE_NORMAL, oPC);
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SetFootstepType (FOOTSTEP_TYPE_DEFAULT, oPC);
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if (GetCurrentHitPoints(oPC)<=0)
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{
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effect eKill = EffectDeath(TRUE);
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