diff --git a/_module/are/aantiochlake.are.json b/_module/are/aantiochlake.are.json index cb1141f7..270b1cf2 100644 --- a/_module/are/aantiochlake.are.json +++ b/_module/are/aantiochlake.are.json @@ -2280,7 +2280,7 @@ }, "Tile_ID": { "type": "int", - "value": 186 + "value": 205 }, "Tile_MainLight1": { "type": "byte", @@ -2366,7 +2366,7 @@ }, "Tile_ID": { "type": "int", - "value": 11 + "value": 192 }, "Tile_MainLight1": { "type": "byte", @@ -2452,7 +2452,7 @@ }, "Tile_ID": { "type": "int", - "value": 192 + "value": 11 }, "Tile_MainLight1": { "type": "byte", @@ -2581,7 +2581,7 @@ }, "Tile_ID": { "type": "int", - "value": 192 + "value": 193 }, "Tile_MainLight1": { "type": "byte", @@ -2624,7 +2624,7 @@ }, "Tile_ID": { "type": "int", - "value": 192 + "value": 11 }, "Tile_MainLight1": { "type": "byte", @@ -2968,7 +2968,7 @@ }, "Tile_ID": { "type": "int", - "value": 5 + "value": 205 }, "Tile_MainLight1": { "type": "byte", @@ -3011,7 +3011,7 @@ }, "Tile_ID": { "type": "int", - "value": 200 + "value": 7 }, "Tile_MainLight1": { "type": "byte", @@ -3023,7 +3023,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 3 }, "Tile_SrcLight1": { "type": "byte", @@ -3527,7 +3527,7 @@ }, "Tile_ID": { "type": "int", - "value": 115 + "value": 114 }, "Tile_MainLight1": { "type": "byte", @@ -3656,7 +3656,7 @@ }, "Tile_ID": { "type": "int", - "value": 11 + "value": 190 }, "Tile_MainLight1": { "type": "byte", @@ -3699,7 +3699,7 @@ }, "Tile_ID": { "type": "int", - "value": 20 + "value": 196 }, "Tile_MainLight1": { "type": "byte", @@ -3711,7 +3711,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 0 + "value": 1 }, "Tile_SrcLight1": { "type": "byte", @@ -4903,7 +4903,7 @@ }, "Tile_ID": { "type": "int", - "value": 119 + "value": 115 }, "Tile_MainLight1": { "type": "byte", @@ -4915,7 +4915,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 2 + "value": 3 }, "Tile_SrcLight1": { "type": "byte", @@ -5505,7 +5505,7 @@ }, "Tile_ID": { "type": "int", - "value": 193 + "value": 192 }, "Tile_MainLight1": { "type": "byte", @@ -5591,7 +5591,7 @@ }, "Tile_ID": { "type": "int", - "value": 119 + "value": 123 }, "Tile_MainLight1": { "type": "byte", @@ -5603,7 +5603,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 0 + "value": 3 }, "Tile_SrcLight1": { "type": "byte", @@ -6279,7 +6279,7 @@ }, "Tile_ID": { "type": "int", - "value": 119 + "value": 109 }, "Tile_MainLight1": { "type": "byte", @@ -6291,7 +6291,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 2 + "value": 1 }, "Tile_SrcLight1": { "type": "byte", @@ -7729,7 +7729,7 @@ }, "Version": { "type": "dword", - "value": 61 + "value": 63 }, "Width": { "type": "int", diff --git a/_module/are/area.are.json b/_module/are/area.are.json index ac9faf25..ca9af67f 100644 --- a/_module/are/area.are.json +++ b/_module/are/area.are.json @@ -2913,7 +2913,7 @@ }, "Version": { "type": "dword", - "value": 51 + "value": 52 }, "Width": { "type": "int", diff --git a/_module/are/arrowsrus.are.json b/_module/are/arrowsrus.are.json index 63496000..7066e2a4 100644 --- a/_module/are/arrowsrus.are.json +++ b/_module/are/arrowsrus.are.json @@ -173,7 +173,7 @@ }, "Tile_ID": { "type": "int", - "value": 276 + "value": 158 }, "Tile_MainLight1": { "type": "byte", @@ -185,15 +185,15 @@ }, "Tile_Orientation": { "type": "int", - "value": 0 + "value": 2 }, "Tile_SrcLight1": { "type": "byte", - "value": 3 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 3 + "value": 2 } }, { @@ -216,7 +216,7 @@ }, "Tile_ID": { "type": "int", - "value": 278 + "value": 169 }, "Tile_MainLight1": { "type": "byte", @@ -228,7 +228,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 0 + "value": 3 }, "Tile_SrcLight1": { "type": "byte", @@ -259,70 +259,70 @@ }, "Tile_ID": { "type": "int", - "value": 275 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 277 + "value": 158 }, "Tile_MainLight1": { "type": "byte", "value": 4 }, "Tile_MainLight2": { + "type": "byte", + "value": 13 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { "type": "byte", "value": 0 }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 158 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 4 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 13 + }, "Tile_Orientation": { "type": "int", "value": 0 }, "Tile_SrcLight1": { "type": "byte", - "value": 3 + "value": 0 }, "Tile_SrcLight2": { "type": "byte", - "value": 3 + "value": 0 } } ] @@ -333,7 +333,7 @@ }, "Version": { "type": "dword", - "value": 8 + "value": 9 }, "Width": { "type": "int", diff --git a/_module/are/darkfens.are.json b/_module/are/darkfens.are.json index 6ca31cf2..538d2d45 100644 --- a/_module/are/darkfens.are.json +++ b/_module/are/darkfens.are.json @@ -8417,7 +8417,7 @@ }, "Version": { "type": "dword", - "value": 36 + "value": 37 }, "Width": { "type": "int", diff --git a/_module/are/forestofthefalle.are.json b/_module/are/forestofthefalle.are.json index 5decdf1c..f37f472f 100644 --- a/_module/are/forestofthefalle.are.json +++ b/_module/are/forestofthefalle.are.json @@ -4418,7 +4418,7 @@ }, "Version": { "type": "dword", - "value": 22 + "value": 23 }, "Width": { "type": "int", diff --git a/_module/are/lakenorthroad.are.json b/_module/are/lakenorthroad.are.json index c8aa7661..3cd7bac3 100644 --- a/_module/are/lakenorthroad.are.json +++ b/_module/are/lakenorthroad.are.json @@ -6353,7 +6353,7 @@ }, "Version": { "type": "dword", - "value": 37 + "value": 38 }, "Width": { "type": "int", diff --git a/_module/are/roadsouthport1.are.json b/_module/are/roadsouthport1.are.json index a7ec7d80..7bf2c749 100644 --- a/_module/are/roadsouthport1.are.json +++ b/_module/are/roadsouthport1.are.json @@ -2870,7 +2870,7 @@ }, "Version": { "type": "dword", - "value": 24 + "value": 25 }, "Width": { "type": "int", diff --git a/_module/are/roadsouthport2.are.json b/_module/are/roadsouthport2.are.json index 9e20b92b..a696a84f 100644 --- a/_module/are/roadsouthport2.are.json +++ b/_module/are/roadsouthport2.are.json @@ -1635,7 +1635,7 @@ }, "Tile_ID": { "type": "int", - "value": 66 + "value": 67 }, "Tile_MainLight1": { "type": "byte", @@ -1647,7 +1647,7 @@ 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}, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 36 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 36 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 36 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 36 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 202 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 74 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 35 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Tileset": { + "type": "resref", + "value": "ttr01" + }, + "Version": { + "type": "dword", + "value": 4 + }, + "Width": { + "type": "int", + "value": 12 + }, + "WindPower": { + "type": "int", + "value": 0 + } +} diff --git a/_module/are/southamptonport.are.json b/_module/are/southamptonport.are.json index 74203fc4..5bc76b70 100644 --- a/_module/are/southamptonport.are.json +++ b/_module/are/southamptonport.are.json @@ -5321,7 +5321,7 @@ }, "Version": { "type": "dword", - "value": 72 + "value": 73 }, "Width": { "type": "int", diff --git a/_module/are/southamptontrail.are.json b/_module/are/southamptontrail.are.json index acf2d7c1..ec59e6e1 100644 --- a/_module/are/southamptontrail.are.json +++ b/_module/are/southamptontrail.are.json @@ -32,6 +32,10 @@ "type": "dword", "value": 4 }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, "Height": { "type": "int", "value": 7 @@ -46,7 +50,7 @@ }, "LightingScheme": { "type": "byte", - "value": 1 + "value": 0 }, "LoadScreenID": { "type": "word", @@ -66,19 +70,19 @@ }, "MoonDiffuseColor": { "type": "dword", - "value": 5066061 + "value": 13132900 }, "MoonFogAmount": { "type": "byte", - "value": 15 + "value": 0 }, "MoonFogColor": { "type": "dword", - "value": 0 + "value": 6566450 }, "MoonShadows": { "type": "byte", - "value": 0 + "value": 1 }, "Name": { "type": "cexolocstring", @@ -116,23 +120,27 @@ }, "ShadowOpacity": { "type": "byte", - "value": 10 + "value": 50 + }, + "SkyBox": { + "type": "byte", + "value": 65 }, "SunAmbientColor": { "type": "dword", - "value": 5261637 + "value": 6566450 }, "SunDiffuseColor": { "type": "dword", - "value": 9676456 + "value": 16777215 }, "SunFogAmount": { "type": "byte", - "value": 4 + "value": 0 }, "SunFogColor": { "type": "dword", - "value": 8026746 + "value": 9535080 }, "SunShadows": { "type": "byte", @@ -173,7 +181,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -216,7 +224,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -259,7 +267,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -345,7 +353,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -388,7 +396,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -423,7 +431,7 @@ }, "Tile_ID": { "type": "int", - "value": 202 + "value": 74 }, "Tile_MainLight1": { "type": "byte", @@ -646,7 +654,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -689,7 +697,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -861,7 +869,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -896,7 +904,7 @@ }, "Tile_ID": { "type": "int", - "value": 120 + "value": 209 }, "Tile_MainLight1": { "type": "byte", @@ -904,11 +912,11 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 2 }, "Tile_SrcLight1": { "type": "byte", @@ -947,7 +955,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -990,7 +998,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1162,7 +1170,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1334,7 +1342,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1369,7 +1377,7 @@ }, "Tile_ID": { "type": "int", - "value": 210 + "value": 66 }, "Tile_MainLight1": { "type": "byte", @@ -1412,7 +1420,7 @@ }, "Tile_ID": { "type": "int", - "value": 208 + "value": 64 }, "Tile_MainLight1": { "type": "byte", @@ -1463,7 +1471,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1506,7 +1514,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1635,7 +1643,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1764,7 +1772,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1979,7 +1987,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2151,7 +2159,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2366,7 +2374,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2538,7 +2546,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2882,7 +2890,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2925,7 +2933,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3054,7 +3062,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3398,7 +3406,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 2 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3464,7 +3472,7 @@ }, "Version": { "type": "dword", - "value": 2 + "value": 4 }, "Width": { "type": "int", diff --git a/_module/fac/Repute.fac.json b/_module/fac/Repute.fac.json index 7183cb09..91a0a390 100644 --- a/_module/fac/Repute.fac.json +++ b/_module/fac/Repute.fac.json @@ -1295,7 +1295,7 @@ }, "FactionRep": { "type": "dword", - "value": 10 + "value": 47 } }, { @@ -1610,7 +1610,7 @@ }, "FactionRep": { "type": "dword", - "value": 76 + "value": 100 } }, { @@ -1940,7 +1940,7 @@ }, "FactionRep": { "type": "dword", - "value": 10 + "value": 46 } }, { @@ -3260,7 +3260,7 @@ }, "FactionRep": { "type": "dword", - "value": 0 + "value": 76 } }, { @@ -4910,7 +4910,7 @@ }, "FactionRep": { "type": "dword", - "value": 0 + "value": 62 } }, { @@ -5240,7 +5240,7 @@ }, "FactionRep": { "type": "dword", - "value": 34 + "value": 58 } }, { @@ -6890,7 +6890,7 @@ }, "FactionRep": { "type": "dword", - "value": 10 + "value": 63 } }, { @@ -6980,7 +6980,7 @@ }, "FactionRep": { "type": "dword", - "value": 0 + "value": 58 } }, { @@ -7550,7 +7550,7 @@ }, "FactionRep": { "type": "dword", - "value": 10 + "value": 59 } }, { diff --git a/_module/gic/aantiochlake.gic.json b/_module/gic/aantiochlake.gic.json index a0b6aadb..b9f14daa 100644 --- a/_module/gic/aantiochlake.gic.json +++ b/_module/gic/aantiochlake.gic.json @@ -449,6 +449,13 @@ "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/arrowsrus.gic.json b/_module/gic/arrowsrus.gic.json index bbcd3f53..138780c9 100644 --- a/_module/gic/arrowsrus.gic.json +++ b/_module/gic/arrowsrus.gic.json @@ -30,7 +30,36 @@ }, "List": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + } + ] }, "Placeable List": { "type": "list", @@ -49,13 +78,6 @@ "value": "Weapon Rack" } }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Sawhorse" - } - }, { "__struct_id": 9, "Comment": { @@ -111,23 +133,89 @@ "type": "cexostring", "value": "Archery Target" } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Forge" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture Leg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 8" + } } ] }, "SoundList": { "type": "list", "value": [ - { - "__struct_id": 6, - "Comment": { - "type": "cexostring", - "value": "" - }, - "PlayInToolset": { - "type": "byte", - "value": 1 - } - }, { "__struct_id": 6, "Comment": { diff --git a/_module/gic/darkfens.gic.json b/_module/gic/darkfens.gic.json index b3d7a301..0ff9c703 100644 --- a/_module/gic/darkfens.gic.json +++ b/_module/gic/darkfens.gic.json @@ -980,6 +980,13 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/lakenorthroad.gic.json b/_module/gic/lakenorthroad.gic.json index 40b4df0b..29bb946e 100644 --- a/_module/gic/lakenorthroad.gic.json +++ b/_module/gic/lakenorthroad.gic.json @@ -688,6 +688,13 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/roadsouthport1.gic.json b/_module/gic/roadsouthport1.gic.json index 6d3e4a60..44197ba9 100644 --- a/_module/gic/roadsouthport1.gic.json +++ b/_module/gic/roadsouthport1.gic.json @@ -329,6 +329,20 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/roadsouthport2.gic.json b/_module/gic/roadsouthport2.gic.json index 044cb791..fdde9c73 100644 --- a/_module/gic/roadsouthport2.gic.json +++ b/_module/gic/roadsouthport2.gic.json @@ -20,6 +20,13 @@ "type": "cexostring", "value": "CaveExit" } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } } ] }, @@ -234,6 +241,20 @@ "type": "cexostring", "value": "standard spawn code for 1 mob, every 10 mins." } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/roadtosouthampto.gic.json b/_module/gic/roadtosouthampto.gic.json new file mode 100644 index 00000000..bc1b13aa --- /dev/null +++ b/_module/gic/roadtosouthampto.gic.json @@ -0,0 +1,502 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/southamptontrail.gic.json b/_module/gic/southamptontrail.gic.json index f9807493..5442e4e2 100644 --- a/_module/gic/southamptontrail.gic.json +++ b/_module/gic/southamptontrail.gic.json @@ -20,6 +20,13 @@ "type": "cexostring", "value": "Wall 2 Gate" } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "RuralExit" + } } ] }, @@ -218,6 +225,13 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/git/aantiochlake.git.json b/_module/git/aantiochlake.git.json index fac797a0..d9c509c2 100644 --- a/_module/git/aantiochlake.git.json +++ b/_module/git/aantiochlake.git.json @@ -7333,6 +7333,69 @@ "type": "float", "value": 0.01000165939331055 } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 1 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14814, + "type": "cexolocstring", + "value": {} + }, + "MapNote": { + "id": 14815, + "type": "cexolocstring", + "value": { + "0": "Road to Southampton Port" + } + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "NW_MAPNOTE001" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_mapnote001" + }, + "XOrientation": { + "type": "float", + "value": 0.0 + }, + "XPosition": { + "type": "float", + "value": 135.6125335693359 + }, + "YOrientation": { + "type": "float", + "value": 1.0 + }, + "YPosition": { + "type": "float", + "value": 107.8864212036133 + }, + "ZPosition": { + "type": "float", + "value": 0.01000607013702393 + } } ] } diff --git a/_module/git/arrowsrus.git.json b/_module/git/arrowsrus.git.json index babec152..be431d97 100644 --- a/_module/git/arrowsrus.git.json +++ b/_module/git/arrowsrus.git.json @@ -1090,7 +1090,7 @@ }, "Bearing": { "type": "float", - "value": -3.141587018966675 + "value": -3.141592502593994 }, "CloseLockDC": { "type": "byte", @@ -1107,9 +1107,7 @@ "Description": { "id": 9078, "type": "cexolocstring", - "value": { - "0": "Fashioned from rough-hewn wood, this simple door swings on ill-fitting hinges." - } + "value": {} }, "DisarmDC": { "type": "byte", @@ -1125,7 +1123,7 @@ }, "GenericType_New": { "type": "dword", - "value": 0 + "value": 12 }, "Hardness": { "type": "byte", @@ -1157,7 +1155,7 @@ }, "LoadScreenID": { "type": "word", - "value": 3 + "value": 0 }, "Lockable": { "type": "byte", @@ -1170,9 +1168,7 @@ "LocName": { "id": 5349, "type": "cexolocstring", - "value": { - "0": "Door" - } + "value": {} }, "OnClick": { "type": "resref", @@ -1188,7 +1184,7 @@ }, "OnDeath": { "type": "resref", - "value": "" + "value": "x2_door_death" }, "OnDisarm": { "type": "resref", @@ -1248,11 +1244,11 @@ }, "Tag": { "type": "cexostring", - "value": "dt_south_bowyer" + "value": "arrowsrus" }, "TemplateResRef": { "type": "resref", - "value": "nw_door_normal" + "value": "x3_door_wood002" }, "TrapDetectable": { "type": "byte", @@ -1284,11 +1280,11 @@ }, "X": { "type": "float", - "value": 13.80000019073486 + "value": 15.0 }, "Y": { "type": "float", - "value": 2.329999923706055 + "value": 4.76837158203125e-007 }, "Z": { "type": "float", @@ -1303,7 +1299,1252 @@ }, "List": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 0, + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 8 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cost": { + "type": "dword", + "value": 150 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "id": 67504, + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "id": 67501, + "type": "cexolocstring", + "value": {} + }, + "ModelPart1": { + "type": "byte", + "value": 43 + }, + "ModelPart2": { + "type": "byte", + "value": 62 + }, + "ModelPart3": { + "type": "byte", + "value": 22 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "NW_WBWMLN010" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_wbwmln010" + }, + "VisTransformList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "AnimationSpeed": { + "__struct_id": 0, + "type": "struct", + "value": { + "__struct_id": 0, + "LerpType": { + "type": "int", + "value": 0 + }, + "TimerType": { + "type": "int", + "value": 0 + }, + "ValueTo": { + "type": "float", + "value": 1.0 + } + } 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"value": "x0_it_mbracer001" + "value": "it_mbracer004" }, "xModelPart1": { "type": "word", @@ -5015,7 +9519,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wamar001" + "value": "wamar003" }, "xModelPart1": { "type": "word", @@ -5164,7 +9668,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wammar010" + "value": "wammar013" }, "xModelPart1": { "type": "word", @@ -5284,7 +9788,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wambo001" + "value": "wambo003" }, "xModelPart1": { "type": "word", @@ -5433,7 +9937,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wammbo009" + "value": "wammbo012" }, "xModelPart1": { "type": "word", @@ -5545,7 +10049,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wambu001" + "value": "wambu003" }, "xModelPart1": { "type": "word", @@ -5686,7 +10190,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmxh008" + "value": "wbwmxh011" }, "xModelPart1": { "type": "word", @@ -5866,7 +10370,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmxl007" + "value": "wbwmxl011" }, "xModelPart1": { "type": "word", @@ -6015,7 +10519,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmxl008" + "value": "wbwmxl012" }, "xModelPart1": { "type": "word", @@ -6195,7 +10699,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmln011" + "value": "wbwmln014" }, "xModelPart1": { "type": "word", @@ -6344,7 +10848,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmln008" + "value": "wbwmln015" }, "xModelPart1": { "type": "word", @@ -6555,7 +11059,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmln005" + "value": "wbwmln016" }, "xModelPart1": { "type": "word", @@ -6571,7 +11075,7 @@ }, "XOrientation": { "type": "float", - "value": 0.0 + "value": 1.09178349282588e-027 }, "XPosition": { "type": "float", @@ -6735,7 +11239,7 @@ }, "TemplateResRef": { "type": "resref", - "value": "nw_wbwmsh011" + "value": "wbwmsh014" }, "xModelPart1": { "type": "word", @@ -6751,7 +11255,7 @@ }, "XOrientation": { "type": "float", - 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-0.932992696762085 + }, + "YPosition": { + "type": "float", + "value": 102.7181549072266 + }, + "ZPosition": { + "type": "float", + "value": 0.001000717282295227 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14817, + "type": "cexolocstring", + "value": { + "0": "SP_SX01_PA_GT02_SR10_SH06T16_TM15M_RT_DS_RW20" + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "woodspright" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_waypoint001" + }, + "XOrientation": { + "type": "float", + "value": -0.9951847195625305 + }, + "XPosition": { + "type": "float", + "value": 28.05001258850098 + }, + "YOrientation": { + "type": "float", + "value": -0.09801698476076126 + }, + "YPosition": { + "type": "float", + "value": 58.08487319946289 + }, + "ZPosition": { + "type": "float", + "value": 0.009999796748161316 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14817, + "type": "cexolocstring", + "value": { + "0": "SP_SX01_PA_GT02_SR10_SH06T16_TM15M_RT_DS_RW20" + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "woodspright" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_waypoint001" + }, + "XOrientation": { + "type": "float", + "value": -0.9951847195625305 + }, + "XPosition": { + "type": "float", + "value": 29.39107894897461 + }, + "YOrientation": { + "type": "float", + "value": -0.09801698476076126 + }, + "YPosition": { + "type": "float", + "value": 58.9522819519043 + }, + "ZPosition": { + "type": "float", + "value": 0.01000001560896635 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 1 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14814, + "type": "cexolocstring", + "value": {} + }, + "MapNote": { + "id": 14815, + "type": "cexolocstring", + "value": { + "0": "Road to Southampton Port" + } + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "NW_MAPNOTE001" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_mapnote001" + }, + "XOrientation": { + "type": "float", + "value": 4.224568749218635e-039 + }, + "XPosition": { + "type": "float", + "value": 104.7966690063477 + }, + "YOrientation": { + "type": "float", + "value": 1.0 + }, + "YPosition": { + "type": "float", + "value": 113.5283584594727 + }, + "ZPosition": { + "type": "float", + "value": 0.01999999582767487 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 1 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14814, + "type": "cexolocstring", + "value": {} + }, + "MapNote": { + "id": 14815, + "type": "cexolocstring", + "value": { + "0": "Road to Southampton Port" + } + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "NW_MAPNOTE001" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_mapnote001" + }, + "XOrientation": { + "type": "float", + "value": 0.0 + }, + "XPosition": { + "type": "float", + "value": 5.993306636810303 + }, + "YOrientation": { + "type": "float", + "value": 1.0 + }, + "YPosition": { + "type": "float", + "value": 34.60467147827148 + }, + "ZPosition": { + "type": "float", + "value": 0.01999995857477188 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14817, + "type": "cexolocstring", + "value": { + "0": "SP_TR_PA_SH17T06_TM15M_RT_DS" + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "plc_campfrwpot" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_waypoint001" + }, + "XOrientation": { + "type": "float", + "value": -0.7071069478988648 + }, + "XPosition": { + "type": "float", + "value": 54.91715621948242 + }, + "YOrientation": { + "type": "float", + "value": -0.7071065902709961 + }, + "YPosition": { + "type": "float", + "value": 61.32595825195313 + }, + "ZPosition": { + "type": "float", + "value": 0.0 + } + } + ] + } +} diff --git a/_module/git/soulreaverscrypt.git.json b/_module/git/soulreaverscrypt.git.json index 0ca8aa01..9aa20959 100644 --- a/_module/git/soulreaverscrypt.git.json +++ b/_module/git/soulreaverscrypt.git.json @@ -684,7 +684,7 @@ "__struct_id": 2, "Orientation": { "type": "float", - "value": 3.117035865783691 + "value": 3.117034912109375 }, "X": { "type": "float", diff --git a/_module/git/southamptonport.git.json b/_module/git/southamptonport.git.json index 6a403db2..c31e56c5 100644 --- a/_module/git/southamptonport.git.json +++ b/_module/git/southamptonport.git.json @@ -5875,7 +5875,7 @@ }, "GenericType_New": { "type": "dword", - "value": 0 + "value": 12 }, "Hardness": { "type": "byte", @@ -5899,7 +5899,7 @@ }, "LinkedTo": { "type": "cexostring", - "value": "dt_south_bowyer" + "value": "arrowsrus" }, "LinkedToFlags": { "type": "byte", diff --git a/_module/git/southamptontrail.git.json b/_module/git/southamptontrail.git.json index e3a48c9c..3135fdf3 100644 --- a/_module/git/southamptontrail.git.json +++ b/_module/git/southamptontrail.git.json @@ -485,6 +485,222 @@ "type": "float", "value": 0.0 } + }, + { + "__struct_id": 8, + "AnimationState": { + "type": "byte", + "value": 1 + }, + "Appearance": { + "type": "dword", + "value": 65 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Bearing": { + "type": "float", + "value": -3.141592502593994 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 80 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "GenericType_New": { + "type": "dword", + "value": 0 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HP": { + "type": "short", + "value": 80 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "roadsamp2TOsamptrail" + }, + "LinkedToFlags": { + "type": "byte", + "value": 1 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 5349, + "type": "cexolocstring", + "value": {} + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "x2_door_death" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnFailToOpen": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 0 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "samptrailTOroadsamp2" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_door_ttr_29" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Will": { + "type": "byte", + "value": 0 + }, + "X": { + "type": "float", + "value": 65.0 + }, + "Y": { + "type": "float", + "value": 1.81000018119812 + }, + "Z": { + "type": "float", + "value": 0.0 + } } ] }, @@ -2603,6 +2819,69 @@ "type": "float", "value": 9.5367431640625e-006 } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 1 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 1 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14814, + "type": "cexolocstring", + "value": {} + }, + "MapNote": { + "id": 14815, + "type": "cexolocstring", + "value": { + "0": "Road to Southampton Port" + } + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "NW_MAPNOTE001" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_mapnote001" + }, + "XOrientation": { + "type": "float", + "value": 0.0 + }, + "XPosition": { + "type": "float", + "value": 102.9179763793945 + }, + "YOrientation": { + "type": "float", + "value": 1.0 + }, + "YPosition": { + "type": "float", + "value": 35.53305053710938 + }, + "ZPosition": { + "type": "float", + "value": 0.01000607013702393 + } } ] } diff --git a/_module/git/templeofcyric.git.json b/_module/git/templeofcyric.git.json index a28c5111..72bd080f 100644 --- a/_module/git/templeofcyric.git.json +++ b/_module/git/templeofcyric.git.json @@ -463,7 +463,7 @@ "__struct_id": 2, "Orientation": { "type": "float", - "value": 3.141579866409302 + "value": 3.141579151153565 }, "X": { "type": "float", diff --git a/_module/ifo/module.ifo.json b/_module/ifo/module.ifo.json index 167fbf35..f5b7136c 100644 --- a/_module/ifo/module.ifo.json +++ b/_module/ifo/module.ifo.json @@ -4381,6 +4381,13 @@ "type": "resref", "value": "banditshack001" } + }, + { + "__struct_id": 6, + "Area_Name": { + "type": "resref", + "value": "roadtosouthampto" + } } ] }, diff --git a/_module/itp/creaturepalcus.itp.json b/_module/itp/creaturepalcus.itp.json index 950413a4..66b9fb29 100644 --- a/_module/itp/creaturepalcus.itp.json +++ b/_module/itp/creaturepalcus.itp.json @@ -3614,6 +3614,25 @@ "type": "resref", "value": "waterspirit" } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Neutral" + }, + "NAME": { + "type": "cexostring", + "value": "Wood Spright" + }, + "RESREF": { + "type": "resref", + "value": "woodspright" + } } ] }, diff --git a/_module/itp/itempalcus.itp.json b/_module/itp/itempalcus.itp.json index 1ca3d253..d70282eb 100644 --- a/_module/itp/itempalcus.itp.json +++ b/_module/itp/itempalcus.itp.json @@ -13503,6 +13503,17 @@ "value": "dwarvenbelt" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Archer's Belt" + }, + "RESREF": { + "type": "resref", + "value": "it_mbelt023" + } + }, { "__struct_id": 0, "NAME": { @@ -13788,6 +13799,17 @@ "value": "adventurerssbr" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Artifact of Archery" + }, + "RESREF": { + "type": "resref", + "value": "it_mbracer004" + } + }, { "__struct_id": 0, "NAME": { @@ -36288,17 +36310,6 @@ "value": "magestone" } }, - { - "__struct_id": 0, - "NAME": { - "type": "cexostring", - "value": "Magic Stone" - }, - "RESREF": { - "type": "resref", - "value": "magicstone" - } - }, { "__struct_id": 0, "NAME": { @@ -40798,6 +40809,17 @@ "value": "crossbowofhelm" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crossbow of Murder" + }, + "RESREF": { + "type": "resref", + "value": "wbwmxl011" + } + }, { "__struct_id": 0, "NAME": { @@ -40979,17 +41001,6 @@ "value": "flamingcomposite" } }, - { - "__struct_id": 0, - "NAME": { - "type": "cexostring", - "value": "Hercules String" - }, - "RESREF": { - "type": "resref", - "value": "herculesstring" - } - }, { "__struct_id": 0, "NAME": { @@ -41083,6 +41094,17 @@ "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ice and Fire" + }, + "RESREF": { + "type": "resref", + "value": "iceandfire" + } + }, { "__struct_id": 0, "NAME": { @@ -41187,6 +41209,28 @@ "value": "enchantedcatapa" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sling +2" + }, + "RESREF": { + "type": "resref", + "value": "wbwmsl012" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sling of Seeking" + }, + "RESREF": { + "type": "resref", + "value": "wbwmsl013" + } + }, { "__struct_id": 0, "NAME": { @@ -41231,6 +41275,17 @@ "value": 14079 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tempertuppin's Ever-Thrower" + }, + "RESREF": { + "type": "resref", + "value": "wbwmsl011" + } + }, { "__struct_id": 0, "NAME": { diff --git a/_module/itp/storepalcus.itp.json b/_module/itp/storepalcus.itp.json index 716b5fe3..14ea98f9 100644 --- a/_module/itp/storepalcus.itp.json +++ b/_module/itp/storepalcus.itp.json @@ -370,7 +370,7 @@ }, "RESREF": { "type": "resref", - "value": "south_port_bowye" + "value": "south_port_bo002" } }, { diff --git a/_module/ncs/barkskinvfx2.ncs b/_module/ncs/barkskinvfx2.ncs new file mode 100644 index 00000000..2dea2583 Binary files /dev/null and b/_module/ncs/barkskinvfx2.ncs differ diff --git a/_module/ncs/no_spn_ftrwood.ncs b/_module/ncs/no_spn_ftrwood.ncs new file mode 100644 index 00000000..09257b95 Binary files /dev/null and b/_module/ncs/no_spn_ftrwood.ncs differ diff --git a/_module/nss/barkskinvfx2.nss b/_module/nss/barkskinvfx2.nss new file mode 100644 index 00000000..6c31486a --- /dev/null +++ b/_module/nss/barkskinvfx2.nss @@ -0,0 +1,12 @@ +void main() +{ + object oTarget = OBJECT_SELF; + effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN); + effect eGhost = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); + eMind = UnyieldingEffect(eMind); + eGhost = UnyieldingEffect(eGhost); + DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oTarget)); + DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget)); + + SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 100); +} diff --git a/_module/nss/no_spn_ftrwood.nss b/_module/nss/no_spn_ftrwood.nss new file mode 100644 index 00000000..0170928d --- /dev/null +++ b/_module/nss/no_spn_ftrwood.nss @@ -0,0 +1,124 @@ +//:://///////////////////////////////////////////// +//:: On Spawn In +//:: +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// + +#include "no_lib_data" +#include "no_inc" +#include "nw_o2_coninclude" +#include "x0_i0_treasure" + +void main() +{ + //Behaviour config + AddBehaviour( "+HEALSELF", 100 ); //heal self + AddBehaviour( "+FEATENHANCE", 80 ); //enhance self via feats + AddBehaviour( "+REGROUP", 80 ); //regroup + AddBehaviour( "+FLANK", 20 ); //flank + AddBehaviour( "+EVACAOE", 50 ); //evac AOEs + AddBehaviour( "+MELEEASSIST", 100 ); //assist allies in melee + AddBehaviour( "+ATKRANGED", 100 ); //ranged attack + AddBehaviour( "+ATKMELEE", 100 ); //melee attack + + //Other config + //Corpse decay set up and exclusions + SetCorpseDelay(); + + //Set whether the creature can use EffectDisappearAppear when moving + SetIsFlier(); + + if ( GetIsObjectValid( GetMaster( OBJECT_SELF ) ) ) + { + //I am probably a summoned creature, possibly a henchman + SetAssociateListenPatterns(); + } + + //set voice chat config + SetVoiceChat( NO_VC_DEFAULT, 10 ); + + //configure perception ranges + SetPerceptionRanges(); + + //set response range for fighting broadcast + SetResponseRange( BC_FIGHTING, 50.0 ); + + //tell creature it is ready to act + //SetReadyStatus(); + + //set fastbuffer status, should always be left on + SetIsFastBuffer( TRUE ); + //SetLocalInt( OBJECT_SELF, "#FASTBUFFER", 1 ); + //SetLocalInt( OBJECT_SELF, "#ACTIVE", 1 ); + + //log starting location + ExecuteScript( "no_scr_logspnloc", OBJECT_SELF ); + + //log loaded melee weapons + ExecuteScript( "no_scr_logeq", OBJECT_SELF ); + ExecuteScript( "scalesize", OBJECT_SELF ); + DelayCommand(1.0, ExecuteScript( "barkskinvfx2", OBJECT_SELF )); + DelayCommand(2.0, ExecuteScript( "random_drop", OBJECT_SELF )); + + // OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + //SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + + // CUSTOM USER DEFINED EVENTS + /* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 + */ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + //CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); //* Use this to create a small amount of treasure on the creature +} diff --git a/_module/utc/woodspright.utc.json b/_module/utc/woodspright.utc.json new file mode 100644 index 00000000..fcce722f --- /dev/null +++ b/_module/utc/woodspright.utc.json @@ -0,0 +1,581 @@ +{ + "__data_type": "UTC ", + "Appearance_Type": { + "type": "word", + "value": 88 + }, + "BodyBag": { + "type": "byte", + "value": 6 + }, + "Cha": { + "type": "byte", + "value": 12 + }, + "ChallengeRating": { + "type": "float", + "value": 5.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 39 + }, + "ClassLevel": { + "type": "short", + "value": 8 + } + } + ] + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 12 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 8 + }, + "DecayTime": { + "type": "dword", + "value": 5000 + }, + "Deity": { + "type": "cexostring", + "value": "" + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Dex": { + "type": "byte", + "value": 18 + }, + "Disarmable": { + "type": "byte", + "value": 0 + }, + "Equip_ItemList": { + "type": "list", + "value": [] + }, + "FactionID": { + "type": "word", + "value": 20 + }, + "FeatList": { + "type": "list", + "value": [] + }, + "FirstName": { + "type": "cexolocstring", + "value": { + "0": "Wood Spright" + } + }, + "fortbonus": { + "type": "short", + "value": 0 + }, + "Gender": { + "type": "byte", + "value": 4 + }, + "GoodEvil": { + "type": "byte", + "value": 50 + }, + "HitPoints": { + "type": "short", + "value": 8 + }, + "Int": { + "type": "byte", + "value": 14 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "IsImmortal": { + "type": "byte", + "value": 0 + }, + "IsPC": { + "type": "byte", + "value": 0 + }, + "LastName": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "LawfulChaotic": { + "type": "byte", + "value": 50 + }, + "Lootable": { + "type": "byte", + "value": 0 + }, + "MaxHitPoints": { + "type": "short", + "value": 24 + }, + "NaturalAC": { + "type": "byte", + "value": 14 + }, + "NoPermDeath": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 22 + }, + "PerceptionRange": { + "type": "byte", + "value": 11 + }, + "Phenotype": { + "type": "int", + "value": 0 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 228 + }, + "Race": { + "type": "byte", + "value": 52 + }, + "refbonus": { + "type": "short", + "value": 0 + }, + "ScriptAttacked": { + "type": "resref", + "value": "no_ai_atk" + }, + "ScriptDamaged": { + "type": "resref", + "value": "no_ai_dam" + }, + "ScriptDeath": { + "type": "resref", + "value": "no_ai_dth" + }, + "ScriptDialogue": { + "type": "resref", + "value": "no_ai_cnv" + }, + "ScriptDisturbed": { + "type": "resref", + "value": "no_ai_dis" + }, + "ScriptEndRound": { + "type": "resref", + "value": "no_ai_cmb" + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "no_ai_hrt" + }, + "ScriptOnBlocked": { + "type": "resref", + "value": "no_ai_blk" + }, + "ScriptOnNotice": { + "type": "resref", + "value": "no_ai_per" + }, + "ScriptRested": { + "type": "resref", + "value": "no_ai_rst" + }, + "ScriptSpawn": { + "type": "resref", + "value": "no_spn_ftrwood" + }, + "ScriptSpellAt": { + "type": "resref", + "value": "no_ai_spt" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "SkillList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + } + ] + }, + "SoundSetFile": { + "type": "word", + "value": 65535 + }, + "SpecAbilityList": { + "type": "list", + "value": [] + }, + "StartingPackage": { + "type": "byte", + "value": 0 + }, + "Str": { + "type": "byte", + "value": 10 + }, + "Subrace": { + "type": "cexostring", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "WoodSpright" + }, + "Tail_New": { + "type": "dword", + "value": 0 + }, + "TemplateList": { + "type": "list", + "value": [] + }, + "TemplateResRef": { + "type": "resref", + "value": "woodspright" + }, + "VarTable": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "SCALE_SIZE" + }, + "Type": { + "type": "dword", + "value": 2 + }, + "Value": { + "type": "float", + "value": 0.4000000059604645 + } + } + ] + }, + "WalkRate": { + "type": "int", + "value": 7 + }, + "willbonus": { + "type": "short", + "value": 0 + }, + "Wings_New": { + "type": "dword", + "value": 0 + }, + "Wis": { + "type": "byte", + "value": 16 + } +} diff --git a/_module/uti/herculesstring.uti.json b/_module/uti/IceandFire.uti.json similarity index 60% rename from _module/uti/herculesstring.uti.json rename to _module/uti/IceandFire.uti.json index 7c338100..0f0d454d 100644 --- a/_module/uti/herculesstring.uti.json +++ b/_module/uti/IceandFire.uti.json @@ -6,7 +6,7 @@ }, "BaseItem": { "type": "int", - "value": 8 + "value": 11 }, "Charges": { "type": "byte", @@ -14,11 +14,11 @@ }, "Comment": { "type": "cexostring", - "value": "Level 3\r\n\r\narrows r us shop" + "value": "" }, "Cost": { "type": "dword", - "value": 311276 + "value": 165224 }, "Cursed": { "type": "byte", @@ -30,35 +30,33 @@ }, "Description": { "type": "cexolocstring", - "value": { - "0": "" - } + "value": {} }, "Identified": { "type": "byte", - "value": 0 + "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { - "0": "Hercules String" + "0": "Ice and Fire" } }, "ModelPart1": { "type": "byte", - "value": 84 + "value": 31 }, "ModelPart2": { "type": "byte", - "value": 32 + "value": 43 }, "ModelPart3": { "type": "byte", - "value": 61 + "value": 23 }, "PaletteID": { "type": "byte", - "value": 44 + "value": 45 }, "Plot": { "type": "byte", @@ -75,11 +73,11 @@ }, "CostTable": { "type": "byte", - "value": 1 + "value": 4 }, "CostValue": { "type": "word", - "value": 3 + "value": 7 }, "Param1": { "type": "byte", @@ -91,11 +89,11 @@ }, "PropertyName": { "type": "word", - "value": 0 + "value": 16 }, "Subtype": { "type": "word", - "value": 1 + "value": 10 } }, { @@ -122,137 +120,13 @@ }, "PropertyName": { "type": "word", - "value": 1 + "value": 6 }, "Subtype": { "type": "word", "value": 0 } }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 2 - }, - "CostValue": { - "type": "word", - "value": 3 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 56 - }, - "Subtype": { - "type": "word", - "value": 0 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 12 - }, - "Subtype": { - "type": "word", - "value": 7 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 7 - }, - "CostValue": { - "type": "word", - "value": 3 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 23 - }, - "Subtype": { - "type": "word", - "value": 1 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 34 - }, - "Subtype": { - "type": "word", - "value": 1 - } - }, { "__struct_id": 0, "ChanceAppear": { @@ -283,6 +157,37 @@ "type": "word", "value": 0 } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 14 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 61 + }, + "Subtype": { + "type": "word", + "value": 0 + } } ] }, @@ -296,22 +201,22 @@ }, "Tag": { "type": "cexostring", - "value": "HerculesString" + "value": "IceandFire" }, "TemplateResRef": { "type": "resref", - "value": "herculesstring" + "value": "iceandfire" }, "xModelPart1": { "type": "word", - "value": 84 + "value": 31 }, "xModelPart2": { "type": "word", - "value": 32 + "value": 43 }, "xModelPart3": { "type": "word", - "value": 61 + "value": 23 } } diff --git a/_module/uti/it_mbelt023.uti.json b/_module/uti/it_mbelt023.uti.json new file mode 100644 index 00000000..19655b16 --- /dev/null +++ b/_module/uti/it_mbelt023.uti.json @@ -0,0 +1,115 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 21 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 19141 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "id": 56605, + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "id": 56608, + "type": "cexolocstring", + "value": { + "0": "Greater Archer's Belt" + } + }, + "ModelPart1": { + "type": "byte", + "value": 9 + }, + "PaletteID": { + "type": "byte", + "value": 16 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 7 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 23 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "nw_it_mbelt014" + }, + "TemplateResRef": { + "type": "resref", + "value": "it_mbelt023" + }, + "xModelPart1": { + "type": "word", + "value": 9 + } +} diff --git a/_module/uti/it_mbracer004.uti.json b/_module/uti/it_mbracer004.uti.json new file mode 100644 index 00000000..6bcb0624 --- /dev/null +++ b/_module/uti/it_mbracer004.uti.json @@ -0,0 +1,429 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 78 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 997739 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "id": 48321, + "type": "cexolocstring", + "value": { + "0": "Rumors abound about a long lost maker of artifacts. Their identity unknown, however, few in any generation possess the ability to imbue items with the essence of experience, much less items with this many attributes. 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