Mostly just looking at scripts
and checking items on mobs
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@@ -2,7 +2,7 @@ void main()
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{
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effect eEffect = GetFirstEffect(OBJECT_SELF);
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while(GetIsEffectValid(eEffect))
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//while(GetIsEffectValid(eEffect))
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{
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if(GetEffectTag(eEffect) == "BUFFS")
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RemoveEffect(OBJECT_SELF, eEffect);
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@@ -13,5 +13,6 @@ void main()
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effect eSanctuary = EffectSanctuary(80);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSanctuary, oPC);
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ExecuteScript("prc_ondying", OBJECT_SELF);
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//ExecuteScript("prc_timer_dying", OBJECT_SELF);
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//ExecuteScript("nw_o0_dying", OBJECT_SELF);
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}
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