Mostly npc script adjusments
and placeable tag changes
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@@ -11,7 +11,7 @@
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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#include "nw_i0_spells"
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#include "ms_name_inc"
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#include "rnd_commoner_inc"
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#include "NW_O2_CONINCLUDE"
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@@ -65,7 +65,7 @@ void main()
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//Creatures that spawn in during the night will be asleep.
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//SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
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//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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//SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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//This will play Ambient Animations until the NPC sees an enemy or is cleared.
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@@ -110,7 +110,8 @@ void main()
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// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
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// combat.
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GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
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DelayCommand(10.5, ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
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DelayCommand(GetRandomDelay(5.0, 15.0), ExecuteScript("npc_sit_woodenbe", OBJECT_SELF));
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}
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