I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -4891,7 +4891,7 @@
},
"Version": {
"type": "dword",
"value": 156
"value": 158
},
"Width": {
"type": "int",