I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
@@ -15684,7 +15684,7 @@
|
||||
},
|
||||
"Version": {
|
||||
"type": "dword",
|
||||
"value": 197
|
||||
"value": 200
|
||||
},
|
||||
"Width": {
|
||||
"type": "int",
|
||||
|
Reference in New Issue
Block a user