I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -5664,7 +5664,7 @@
},
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"value": "nw_c2_default9"
"value": "nw_c2_def9nomove"
},
"ScriptSpellAt": {
"type": "resref",
@@ -6010,7 +6010,7 @@
},
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"value": 6.095539093017578
},
"YOrientation": {
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@@ -6018,11 +6018,11 @@
},
"YPosition": {
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"value": 18.185791015625
},
"ZPosition": {
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"value": 1.340009927749634
"value": 1.340003848075867
}
},
{