I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -5664,7 +5664,7 @@
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},
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"ScriptSpawn": {
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"type": "resref",
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"value": "nw_c2_default9"
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"value": "nw_c2_def9nomove"
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},
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"ScriptSpellAt": {
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"type": "resref",
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@@ -6010,7 +6010,7 @@
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},
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"XPosition": {
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"type": "float",
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"value": 5.92769193649292
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"value": 6.095539093017578
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},
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"YOrientation": {
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"type": "float",
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@@ -6018,11 +6018,11 @@
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},
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"YPosition": {
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"type": "float",
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"value": 17.26662826538086
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"value": 18.185791015625
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},
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"ZPosition": {
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"type": "float",
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"value": 1.340009927749634
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"value": 1.340003848075867
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}
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},
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{
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