I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -2014,7 +2014,7 @@
},
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"value": "nw_c2_default4"
"value": "queenspeak"
},
"ScriptDisturbed": {
"type": "resref",
@@ -2671,11 +2671,11 @@
},
"Cloth1Color": {
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"value": 37
"value": 24
},
"Cloth2Color": {
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"value": 45
"value": 32
},
"Cost": {
"type": "dword",
@@ -2703,11 +2703,11 @@
},
"Leather1Color": {
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"value": 45
"value": 24
},
"Leather2Color": {
"type": "byte",
"value": 37
"value": 32
},
"LocalizedName": {
"type": "cexolocstring",
@@ -2717,11 +2717,11 @@
},
"Metal1Color": {
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"value": 10
"value": 32
},
"Metal2Color": {
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"value": 33
"value": 8
},
"ModelPart1": {
"type": "byte",
@@ -12149,7 +12149,7 @@
},
"ChallengeRating": {
"type": "float",
"value": 135.0
"value": 127.0
},
"ClassList": {
"type": "list",
@@ -14051,7 +14051,7 @@
},
"WalkRate": {
"type": "int",
"value": 4
"value": 1
},
"willbonus": {
"type": "short",
@@ -14147,7 +14147,7 @@
},
"XPosition": {
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"value": 14.82203006744385
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"YOrientation": {
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@@ -14155,11 +14155,11 @@
},
"YPosition": {
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"value": 42.57241821289063
},
"ZPosition": {
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"value": -5.7220458984375e-006
}
},
{