I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -505,7 +505,7 @@
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": -0.3926976621150971
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"value": -0.3926973640918732
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},
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"X": {
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"type": "float",
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