I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -2764,7 +2764,7 @@
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": -2.724339723587036
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"value": -2.724338054656982
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},
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"X": {
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"type": "float",
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@@ -2783,7 +2783,7 @@
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"__struct_id": 2,
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"Orientation": {
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"type": "float",
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"value": 1.79168438911438
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"value": 1.791683316230774
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},
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"X": {
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"type": "float",
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