I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -463,7 +463,7 @@
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"Orientation": {
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"value": 3.141583681106567
"value": 3.141581535339356
},
"X": {
"type": "float",