I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -10585,6 +10585,25 @@
"value": "murdock"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 1540.0
},
"FACTION": {
"type": "cexostring",
"value": "Defender"
},
"NAME": {
"type": "cexostring",
"value": "City GuardMain"
},
"RESREF": {
"type": "resref",
"value": "cityguardmain001"
}
},
{
"__struct_id": 0,
"CR": {
@@ -10593,7 +10612,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Noble"
},
"NAME": {
"type": "cexostring",
@@ -10612,7 +10631,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Fairy"
},
"NAME": {
"type": "cexostring",
@@ -10779,11 +10798,11 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 9.0
"value": 14.0
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Noble"
},
"NAME": {
"type": "cexostring",
@@ -11273,11 +11292,11 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 3.0
"value": 14.0
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Noble"
},
"NAME": {
"type": "cexostring",