I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
@@ -10585,6 +10585,25 @@
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"value": "murdock"
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}
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},
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{
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"__struct_id": 0,
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"CR": {
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"type": "float",
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"value": 1540.0
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Defender"
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},
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"NAME": {
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"type": "cexostring",
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"value": "City GuardMain"
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},
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"RESREF": {
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"type": "resref",
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"value": "cityguardmain001"
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}
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},
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{
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"__struct_id": 0,
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"CR": {
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@@ -10593,7 +10612,7 @@
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Commoner"
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"value": "Noble"
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},
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"NAME": {
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"type": "cexostring",
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@@ -10612,7 +10631,7 @@
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Commoner"
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"value": "Fairy"
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},
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"NAME": {
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"type": "cexostring",
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@@ -10779,11 +10798,11 @@
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"__struct_id": 0,
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"CR": {
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"type": "float",
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"value": 9.0
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"value": 14.0
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Commoner"
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"value": "Noble"
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},
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"NAME": {
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"type": "cexostring",
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@@ -11273,11 +11292,11 @@
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"__struct_id": 0,
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"CR": {
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"type": "float",
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"value": 3.0
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"value": 14.0
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Commoner"
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"value": "Noble"
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},
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"NAME": {
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"type": "cexostring",
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