I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -0,0 +1,14 @@
void main()
{
if(GetCommandable(OBJECT_SELF))
{
// Standard response, but clear actions *after* the conversation starts.
BeginConversation();
ClearAllActions();
// Sit in the assigned chair.
string sChairTag = "CHAIR_Queen";
object oChair = GetNearestObjectByTag(sChairTag);
ActionSit(oChair);
}
}