I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -54,7 +54,7 @@
},
"DecayTime": {
"type": "dword",
"value": 0
"value": 5000
},
"Deity": {
"type": "cexostring",
@@ -78,7 +78,7 @@
},
"FactionID": {
"type": "word",
"value": 2
"value": 5
},
"FeatList": {
"type": "list",