I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
@@ -345,7 +345,7 @@
|
||||
},
|
||||
"ScriptHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": "x2_def_heartbeat"
|
||||
"value": "x2_def_heartsitb"
|
||||
},
|
||||
"ScriptOnBlocked": {
|
||||
"type": "resref",
|
||||
@@ -703,21 +703,6 @@
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "X2_USERDEFINED_ONSPAWN_EVENTS"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
|
Reference in New Issue
Block a user