I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
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@@ -759,21 +759,6 @@
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "X2_L_SPAWN_USE_AMBIENT"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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@@ -803,6 +788,21 @@
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"type": "int",
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "X2_L_SPAWN_USE_AMBIENT"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 1
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}
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}
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]
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},
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