I figured out why commoner types weren't using civilized animations

Most changes were due to that and other behaviors I wanted ambient npcs to do.
This commit is contained in:
EpicValor
2023-09-09 19:56:22 -05:00
parent 80bc1e0c92
commit c369af5071
119 changed files with 50579 additions and 4558 deletions

View File

@@ -18,7 +18,7 @@
},
"Cost": {
"type": "dword",
"value": 2615452
"value": 2799390
},
"Cursed": {
"type": "byte",
@@ -58,37 +58,6 @@
"PropertiesList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 0
},
"CostValue": {
"type": "word",
"value": 0
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 14
},
"Subtype": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
@@ -194,7 +163,7 @@
},
"CostValue": {
"type": "word",
"value": 4
"value": 21
},
"Param1": {
"type": "byte",