Quest and script fixes for quest
This commit is contained in:
15
_module/nss/delete1.nss
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15
_module/nss/delete1.nss
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//::///////////////////////////////////////////////
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//:: FileName delete1
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 1
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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void main()
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{
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// Give the speaker some gold
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RewardPartyGP(5000, GetPCSpeaker());
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}
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16
_module/nss/delete3.nss
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16
_module/nss/delete3.nss
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//::///////////////////////////////////////////////
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//:: FileName delete3
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 1
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//:://////////////////////////////////////////////
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void main()
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{
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "warlordshead");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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}
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@@ -14,7 +14,7 @@ void main()
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if (DoOnce==1) return;
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if (GetHitDice(oPC) >= 5) return;
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if (GetHitDice(oPC) >= 6) return;
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GiveXPToCreature(oPC, 150);
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SetCampaignInt("150_xp3",GetTag(OBJECT_SELF),1,oPC);
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@@ -7,7 +7,13 @@
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//:://////////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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object oParty = GetFirstFactionMember(oPC, TRUE);
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if (GetIsPC(oParty))
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{
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// Give the speaker the items
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CreateItemOnObject("sarumroyalseal", GetPCSpeaker(), 1);
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SetLocalInt(GetPCSpeaker(), "sarumseal", 1);
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CreateItemOnObject("sarumroyalseal", oParty, 1);
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SetLocalInt(oParty, "sarumseal", 1);
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}
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oParty = GetNextFactionMember(oPC, TRUE);
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}
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@@ -9,19 +9,29 @@
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void main()
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{
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int DoOnce = GetCampaignInt("warlord_head",GetTag(OBJECT_SELF),GetPCSpeaker());
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object oPC = GetPCSpeaker();
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object oParty = GetFirstFactionMember(oPC, TRUE);
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string sName = GetName(oPC);
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string sName2 = GetName(oParty);
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int DoOnce = GetCampaignInt("warlord_head",sName, GetPCSpeaker());
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if (DoOnce==1) return;
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// Give the speaker some gold
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GiveGoldToCreature(GetPCSpeaker(), 5000);
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// Give the speaker some XP
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RewardPartyXP(5000, GetPCSpeaker(),FALSE);
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RewardPartyXP(5000, GetPCSpeaker(),TRUE);
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// Give the speaker some gold
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RewardPartyGP(5000, GetPCSpeaker());
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object oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "warlordshead"); // Place item Tag here
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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SetCampaignInt("warlord_head",GetTag(OBJECT_SELF),1,GetPCSpeaker());
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(oParty, "warlordshead"); // Place item Tag here
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if (GetIsPC(oParty))
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{
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SetCampaignInt("warlord_head",sName2,1,oParty);
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SetLocalInt(oParty, "warlord_head", 1);
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DestroyObject(oItemToTake);
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}
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oParty = GetNextFactionMember(oPC, TRUE);
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}
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@@ -7,10 +7,8 @@
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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// Inspect local variables
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if(GetLocalInt(GetPCSpeaker(), "sarumseal") == 1)
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return TRUE;
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return TRUE;
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return FALSE;
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}
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17
_module/nss/king_seal_ck2.nss
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17
_module/nss/king_seal_ck2.nss
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@@ -0,0 +1,17 @@
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//::///////////////////////////////////////////////
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//:: FileName olina_getvar1
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 10/10/2003 22:16:42
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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if(GetLocalInt(GetPCSpeaker(), "warlord_head") == 1)
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return TRUE;
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return FALSE;
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// Inspect local variables
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if(GetLocalInt(GetPCSpeaker(), "sarumseal") == 1)
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return TRUE;
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return FALSE;
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}
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@@ -8,10 +8,11 @@ void main()
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WalkWayPoints();
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GenerateNPCTreasure();
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// ***** END DEFAULT GENERIC BEHAVIOR ***** //
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ClearAllActions();
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// Sit in the assigned chair.
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string sChairTag = "RoyalSeat";
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object oChair = GetNearestObjectByTag(sChairTag);
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DelayCommand(15.0, ActionSit(oChair));
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DelayCommand(5.0, ActionSit(oChair));
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DelayCommand(5.0, ActionSit(oChair));
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}
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23
_module/nss/king_sithb.nss
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23
_module/nss/king_sithb.nss
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void main()
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{
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// If running the lowest AI, abort for performance reasons.
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if ( GetAILevel() == AI_LEVEL_VERY_LOW )
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return;
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// If busy with combat or conversation, skip this heartbeat.
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if ( IsInConversation(OBJECT_SELF) || GetIsInCombat() )
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return;
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// Get the PC who will be referenced in this event.
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1,
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CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Have us perform a sequence of actions.
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ActionSit(GetNearestObjectByTag("RoyalSeat"));
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}
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20
_module/nss/kingannounce.nss
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20
_module/nss/kingannounce.nss
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@@ -0,0 +1,20 @@
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void main()
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{
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object oPC = GetEnteringObject();
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string sName = GetName(oPC, FALSE);
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object oKingsGuard = GetNearestObjectByTag("KingsGuard");
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + sName))
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return;
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if (GetIsPC(oPC))
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{
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AssignCommand(oKingsGuard, ClearAllActions());
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AssignCommand(oKingsGuard, ActionSpeakString(sName + " has entered the Court!", TALKVOLUME_TALK));
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SetLocalInt(GetModule(), "DO_ONCE__" + sName, TRUE);
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}
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}
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24
_module/nss/kingreward3.nss
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24
_module/nss/kingreward3.nss
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@@ -0,0 +1,24 @@
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//::///////////////////////////////////////////////
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//:: FileName kingreward3
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 1
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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void main()
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{
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// Give the speaker some XP
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RewardPartyXP(5000, GetPCSpeaker());
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "warlordshead");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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// Set the variables
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SetLocalInt(GetPCSpeaker(), "warlordreward", 1);
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}
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@@ -7,7 +7,12 @@
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//:://////////////////////////////////////////////
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void main()
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{
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// Give the speaker the items
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CreateItemOnObject("innkeepersnote", GetPCSpeaker(), 1);
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object oPC = GetPCSpeaker();
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object oParty = GetFirstFactionMember(oPC, TRUE);
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if (GetIsPC(oParty))
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{
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// Give the party the items
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CreateItemOnObject("innkeepersnote", oParty, 1);
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}
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oParty = GetNextFactionMember(oPC, TRUE);
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}
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