Fixed bandit lair spawn waypoints
Remade the bandit shack interior
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@@ -3,7 +3,7 @@
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void main()
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{
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ActionPauseConversation();
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AssignCommand(OBJECT_SELF, ActionPauseConversation());
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object oPC = GetPCSpeaker();
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TakeGoldFromCreature(1500000, oPC, TRUE);
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object oForge = GetNearestObjectByTag ("WeaponForge", OBJECT_SELF, 1);
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@@ -24,7 +24,7 @@ object oNewWeapon = CreateItemOnObject (sItemTemplate1, oForge, 1);
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//object oNewWeapon = GetNextItemInInventory (oForge);
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//Loop for as long as the ipLoop variable is valid
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while (GetIsPlaceableObjectActionPossible(oForge, PLACEABLE_ACTION_USE))
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while (GetIsItemPropertyValid(ipLoop))
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{
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//Add itemprops to new weapon
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AddItemProperty(DURATION_TYPE_PERMANENT,ipLoop, oNewWeapon);
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