Fixed bandit lair spawn waypoints

Remade the bandit shack interior
This commit is contained in:
EpicValor
2023-10-02 17:32:56 -05:00
parent b562cb2213
commit d7413e3880
199 changed files with 14399 additions and 1241 deletions

View File

@@ -3,7 +3,7 @@
void main()
{
ActionPauseConversation();
AssignCommand(OBJECT_SELF, ActionPauseConversation());
object oPC = GetPCSpeaker();
TakeGoldFromCreature(1500000, oPC, TRUE);
object oForge = GetNearestObjectByTag ("WeaponForge", OBJECT_SELF, 1);
@@ -24,7 +24,7 @@ object oNewWeapon = CreateItemOnObject (sItemTemplate1, oForge, 1);
//object oNewWeapon = GetNextItemInInventory (oForge);
//Loop for as long as the ipLoop variable is valid
while (GetIsPlaceableObjectActionPossible(oForge, PLACEABLE_ACTION_USE))
while (GetIsItemPropertyValid(ipLoop))
{
//Add itemprops to new weapon
AddItemProperty(DURATION_TYPE_PERMANENT,ipLoop, oNewWeapon);