Added ACP 4.1
Added ACP 4.1. Full compile. Updated release archive.
This commit is contained in:
@@ -1,114 +0,0 @@
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: NW_C2_DEFAULT7
|
||||
/*
|
||||
Default OnDeath event handler for NPCs.
|
||||
|
||||
Adjusts killer's alignment if appropriate and
|
||||
alerts allies to our death.
|
||||
*/
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: Copyright (c) 2002 Floodgate Entertainment
|
||||
//:: Created By: Naomi Novik
|
||||
//:: Created On: 12/22/2002
|
||||
//:://////////////////////////////////////////////////
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: Modified By: Deva Winblood
|
||||
//:: Modified On: April 1st, 2008
|
||||
//:: Added Support for Dying Wile Mounted
|
||||
//:://///////////////////////////////////////////////
|
||||
|
||||
const string sHenchSummonedFamiliar = "HenchSummonedFamiliar";
|
||||
const string sHenchSummonedAniComp = "HenchSummonedAniComp";
|
||||
const string sHenchLastHeardOrSeen = "LastSeenOrHeard";
|
||||
|
||||
#include "x2_inc_compon"
|
||||
#include "x0_i0_spawncond"
|
||||
|
||||
// Clears the last unheard, unseen enemy location
|
||||
void ClearEnemyLocation();
|
||||
|
||||
void main()
|
||||
{
|
||||
object oKiller = GetLastKiller();
|
||||
object oMaster = GetMaster();
|
||||
|
||||
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
|
||||
|
||||
if(GetLocalInt(GetModule(), "X3_ENABLE_MOUNT_DB") && GetIsObjectValid(oMaster))
|
||||
SetLocalInt(oMaster, "bX3_STORE_MOUNT_INFO", TRUE);
|
||||
|
||||
// If we're a good/neutral commoner,
|
||||
// adjust the killer's alignment evil
|
||||
if(GetLevelByClass(CLASS_TYPE_COMMONER)
|
||||
&& (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
|
||||
{
|
||||
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
|
||||
}
|
||||
|
||||
//Start Hench AI
|
||||
if(GetLocalInt(OBJECT_SELF, "GaveHealing"))
|
||||
{
|
||||
// Pausanias: destroy potions of healing
|
||||
object oItem = GetFirstItemInInventory();
|
||||
while(GetIsObjectValid(oItem))
|
||||
{
|
||||
if(GetTag(oItem) == "NW_IT_MPOTION003")
|
||||
DestroyObject(oItem);
|
||||
oItem = GetNextItemInInventory();
|
||||
}
|
||||
}
|
||||
|
||||
if(GetLocalInt(OBJECT_SELF, sHenchSummonedFamiliar))
|
||||
{
|
||||
object oFam = GetLocalObject(OBJECT_SELF, sHenchSummonedFamiliar);
|
||||
if(GetIsObjectValid(oFam))
|
||||
{
|
||||
//if(DEBUG) DoDebug(GetName(OBJECT_SELF) + " destroy familiar");
|
||||
DestroyObject(oFam, 0.1);
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oFam));
|
||||
}
|
||||
}
|
||||
if(GetLocalInt(OBJECT_SELF, sHenchSummonedAniComp))
|
||||
{
|
||||
object oAni = GetLocalObject(OBJECT_SELF, sHenchSummonedAniComp);
|
||||
if(GetIsObjectValid(oAni))
|
||||
{
|
||||
//if(DEBUG) DoDebug(GetName(OBJECT_SELF) + " destroy ani comp");
|
||||
DestroyObject(oAni, 0.1);
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oAni));
|
||||
}
|
||||
}
|
||||
|
||||
ClearEnemyLocation();
|
||||
//End Hench AI
|
||||
|
||||
// Call to allies to let them know we're dead
|
||||
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
|
||||
|
||||
//Shout Attack my target, only works with the On Spawn In setup
|
||||
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
|
||||
|
||||
// NOTE: the OnDeath user-defined event does not
|
||||
// trigger reliably and should probably be removed
|
||||
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
|
||||
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
|
||||
|
||||
craft_drop_items(oKiller);
|
||||
|
||||
|
||||
ExecuteScript("prc_npc_death", OBJECT_SELF);
|
||||
ExecuteScript("prc_pwondeath", OBJECT_SELF);
|
||||
}
|
||||
|
||||
void ClearEnemyLocation()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, sHenchLastHeardOrSeen);
|
||||
DeleteLocalLocation(OBJECT_SELF, sHenchLastHeardOrSeen);
|
||||
|
||||
object oInvisTarget = GetLocalObject(OBJECT_SELF, sHenchLastHeardOrSeen);
|
||||
if (GetIsObjectValid(oInvisTarget))
|
||||
{
|
||||
DestroyObject(oInvisTarget);
|
||||
DeleteLocalObject(OBJECT_SELF, sHenchLastHeardOrSeen);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user