Tweaked several areas, mobs, and added

the codi ai to some mobs.
This commit is contained in:
EpicValor
2023-09-28 23:01:25 -05:00
parent 9c38ad9c6b
commit f6270c3cb8
310 changed files with 31410 additions and 4885 deletions

38
_module/nss/no_ai_dis.nss Normal file
View File

@@ -0,0 +1,38 @@
//::///////////////////////////////////////////////
//:: Default: On Disturbed
//:: NW_C2_DEFAULT8
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//::///////////////////////////////////////////
// * Make me hostile the faction of my last attacker (TEMP)
// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100);
// * Determined Combat Round
/*
NOTE: Blocked to stop interference.
Update coming in next version.
*/
//#include "NW_I0_GENERIC"
#include "no_lib_data"
#include "no_inc"
void main()
{
object oT = GetLastDisturbed();
if ( GetIsObjectValid( oT ) )
{
SetIsTemporaryEnemy( oT, OBJECT_SELF, TRUE, 300.0 );
//DoQueueCombat( 8.0, 8.0 );
InitCombat();
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
}