Tweaked several areas, mobs, and added
the codi ai to some mobs.
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11
_module/nss/watervfx.nss
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11
_module/nss/watervfx.nss
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@@ -0,0 +1,11 @@
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void main()
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{
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object oTarget = OBJECT_SELF;
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effect eMind = EffectVisualEffect(VFX_DUR_ICESKIN);
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eMind = UnyieldingEffect(eMind);
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effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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eMind2 = UnyieldingEffect(eMind2);
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget));
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SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10);
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}
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