Tweaked several areas, mobs, and added

the codi ai to some mobs.
This commit is contained in:
EpicValor
2023-09-28 23:01:25 -05:00
parent 9c38ad9c6b
commit f6270c3cb8
310 changed files with 31410 additions and 4885 deletions

11
_module/nss/watervfx.nss Normal file
View File

@@ -0,0 +1,11 @@
void main()
{
object oTarget = OBJECT_SELF;
effect eMind = EffectVisualEffect(VFX_DUR_ICESKIN);
eMind = UnyieldingEffect(eMind);
effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
eMind2 = UnyieldingEffect(eMind2);
DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget));
SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10);
}