Made the CR of some creatures match their level

mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
This commit is contained in:
EpicValor
2023-10-04 16:48:26 -05:00
parent 75b5f91c8e
commit f96eb35d84
36 changed files with 1070 additions and 5636 deletions

View File

@@ -27,7 +27,7 @@
},
"ClassLevel": {
"type": "short",
"value": 3
"value": 13
}
}
]
@@ -46,7 +46,7 @@
},
"CRAdjust": {
"type": "int",
"value": 2
"value": -5
},
"CurrentHitPoints": {
"type": "short",
@@ -54,7 +54,7 @@
},
"DecayTime": {
"type": "dword",
"value": 0
"value": 5000
},
"Deity": {
"type": "cexostring",
@@ -78,6 +78,13 @@
"Equip_ItemList": {
"type": "list",
"value": [
{
"__struct_id": 512,
"EquippedRes": {
"type": "resref",
"value": "item008"
}
},
{
"__struct_id": 16384,
"EquippedRes": {
@@ -128,7 +135,7 @@
"id": 12426,
"type": "cexolocstring",
"value": {
"0": "Bulls Pet"
"0": "Bull's Pet"
}
},
"fortbonus": {
@@ -177,11 +184,11 @@
},
"MaxHitPoints": {
"type": "short",
"value": 150
"value": 170
},
"NaturalAC": {
"type": "byte",
"value": 11
"value": 0
},
"NoPermDeath": {
"type": "byte",