Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR. I don't know where some of these go, but generally the CR was way too high for no effort kills.
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@@ -27,7 +27,7 @@
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},
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"ClassLevel": {
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"type": "short",
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"value": 3
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"value": 13
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}
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}
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]
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@@ -46,7 +46,7 @@
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},
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"CRAdjust": {
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"type": "int",
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"value": 2
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"value": -5
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},
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"CurrentHitPoints": {
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"type": "short",
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@@ -54,7 +54,7 @@
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},
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"DecayTime": {
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"type": "dword",
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"value": 0
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"value": 5000
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},
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"Deity": {
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"type": "cexostring",
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@@ -78,6 +78,13 @@
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"Equip_ItemList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 512,
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"EquippedRes": {
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"type": "resref",
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"value": "item008"
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}
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},
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{
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"__struct_id": 16384,
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"EquippedRes": {
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@@ -128,7 +135,7 @@
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"id": 12426,
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"type": "cexolocstring",
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"value": {
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"0": "Bulls Pet"
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"0": "Bull's Pet"
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}
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},
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"fortbonus": {
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@@ -177,11 +184,11 @@
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},
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"MaxHitPoints": {
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"type": "short",
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"value": 150
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"value": 170
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},
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"NaturalAC": {
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"type": "byte",
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"value": 11
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"value": 0
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},
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"NoPermDeath": {
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"type": "byte",
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