Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR. I don't know where some of these go, but generally the CR was way too high for no effort kills.
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@@ -46,7 +46,7 @@
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},
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"CRAdjust": {
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"type": "int",
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"value": 0
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"value": -2
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},
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"CurrentHitPoints": {
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"type": "short",
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@@ -54,7 +54,7 @@
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},
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"DecayTime": {
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"type": "dword",
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"value": 0
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"value": 5000
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},
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"Deity": {
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"type": "cexostring",
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@@ -75,6 +75,13 @@
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"Equip_ItemList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 512,
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"EquippedRes": {
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"type": "resref",
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"value": "item008"
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}
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},
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{
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"__struct_id": 16384,
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"EquippedRes": {
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@@ -234,7 +241,7 @@
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},
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"NaturalAC": {
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"type": "byte",
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"value": 10
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"value": 0
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},
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"NoPermDeath": {
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"type": "byte",
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@@ -600,7 +607,7 @@
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},
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"SoundSetFile": {
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"type": "word",
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"value": 19
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"value": 17
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},
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"SpecAbilityList": {
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"type": "list",
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