Made the CR of some creatures match their level

mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
This commit is contained in:
EpicValor
2023-10-04 16:48:26 -05:00
parent 75b5f91c8e
commit f96eb35d84
36 changed files with 1070 additions and 5636 deletions

View File

@@ -46,7 +46,7 @@
},
"CRAdjust": {
"type": "int",
"value": 0
"value": -2
},
"CurrentHitPoints": {
"type": "short",
@@ -54,7 +54,7 @@
},
"DecayTime": {
"type": "dword",
"value": 0
"value": 5000
},
"Deity": {
"type": "cexostring",
@@ -75,6 +75,13 @@
"Equip_ItemList": {
"type": "list",
"value": [
{
"__struct_id": 512,
"EquippedRes": {
"type": "resref",
"value": "item008"
}
},
{
"__struct_id": 16384,
"EquippedRes": {
@@ -234,7 +241,7 @@
},
"NaturalAC": {
"type": "byte",
"value": 10
"value": 0
},
"NoPermDeath": {
"type": "byte",
@@ -600,7 +607,7 @@
},
"SoundSetFile": {
"type": "word",
"value": 19
"value": 17
},
"SpecAbilityList": {
"type": "list",