Made the CR of some creatures match their level

mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
This commit is contained in:
EpicValor
2023-10-04 16:48:26 -05:00
parent 75b5f91c8e
commit f96eb35d84
36 changed files with 1070 additions and 5636 deletions

View File

@@ -46,7 +46,7 @@
},
"CRAdjust": {
"type": "int",
"value": -15
"value": -20
},
"CurrentHitPoints": {
"type": "short",
@@ -86,24 +86,17 @@
}
},
{
"__struct_id": 128,
"__struct_id": 4,
"EquippedRes": {
"type": "resref",
"value": "mobring"
}
},
{
"__struct_id": 256,
"EquippedRes": {
"type": "resref",
"value": "item004"
"value": "item007"
}
},
{
"__struct_id": 512,
"EquippedRes": {
"type": "resref",
"value": "mobtrueseeing"
"value": "item008"
}
},
{
@@ -477,7 +470,7 @@
},
"NaturalAC": {
"type": "byte",
"value": 8
"value": 0
},
"NoPermDeath": {
"type": "byte",