Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR. I don't know where some of these go, but generally the CR was way too high for no effort kills.
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@@ -46,7 +46,7 @@
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},
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"CRAdjust": {
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"type": "int",
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"value": -15
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"value": -20
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},
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"CurrentHitPoints": {
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"type": "short",
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@@ -86,24 +86,17 @@
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}
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},
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{
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"__struct_id": 128,
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"__struct_id": 4,
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"EquippedRes": {
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"type": "resref",
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"value": "mobring"
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}
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},
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{
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"__struct_id": 256,
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"EquippedRes": {
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"type": "resref",
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"value": "item004"
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"value": "item007"
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}
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},
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{
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"__struct_id": 512,
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"EquippedRes": {
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"type": "resref",
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"value": "mobtrueseeing"
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"value": "item008"
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}
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},
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{
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@@ -477,7 +470,7 @@
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},
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"NaturalAC": {
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"type": "byte",
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"value": 8
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"value": 0
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},
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"NoPermDeath": {
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"type": "byte",
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