9 Commits

Author SHA1 Message Date
Jaysyn904
a52f7196a1 Updated to PRC8
Updated to PRC8.  Moved monster abilities to top hak.  Removed badly outdated ruleset.2da.  Added release archive.
2024-02-14 21:41:42 -05:00
EpicValor
7d3588ce00 some undead creature modifications
and a door fix
2023-12-21 01:15:43 -06:00
EpicValor
d79d5b5ed3 Added NPC to re-level or delete character
Modified npc pickup script to ignore quest item spawns.
2023-12-14 23:02:17 -06:00
EpicValor
44323d16c6 Added full CEP3 & Complete Rural/City tileset
Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs.  Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some.  Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
e4b8a47120 random drop script updated 2023-08-31 00:53:09 -05:00
EpicValor
558a3ec773 mob balance changes, area changes
added flavor npcs in some areas that had none.
2023-08-25 20:14:32 -05:00
EpicValor
53c7bdc99a Script, cosmetic, and vendor changes
Changed death script for goblins to not blow up in chunks
Changed secret door vfx to blend in with the great oak better
added recall device for convenience and added it vendors
2023-08-10 22:22:44 -05:00
Jaysyn904
22947ad4b6 Initial Upload
Initial Upload
2023-08-08 16:22:17 -04:00