Jaysyn904
6bcaa0deb8
Fixed bad appearances on creatures & weapons
...
Fixed bad appearances on creatures & weapons. Full compile. Updated release archive.
2024-11-21 19:21:24 -05:00
EpicValor
ea911094bf
npc and drops changes
2024-04-27 19:14:21 -05:00
EpicValor
ebdbe402f2
Updated constructs
2024-04-15 21:05:43 -05:00
EpicValor
4517136b0f
Updating gear and npcs
...
removing immunities too easy to get and removing properties like vorpal and slay
2024-04-12 18:54:18 -05:00
EpicValor
89ddea5c77
Added missing NPC again, and modified trigger script
2024-04-06 19:26:35 -05:00
EpicValor
d49d0d353e
All I did was replace and npc that went missing
...
and added a setlocalint in a trigger script.
I have no idea why it says 4492 changed files.
2024-04-06 01:56:31 -05:00
Jaysyn904
a52f7196a1
Updated to PRC8
...
Updated to PRC8. Moved monster abilities to top hak. Removed badly outdated ruleset.2da. Added release archive.
2024-02-14 21:41:42 -05:00
EpicValor
7d3588ce00
some undead creature modifications
...
and a door fix
2023-12-21 01:15:43 -06:00
EpicValor
d79d5b5ed3
Added NPC to re-level or delete character
...
Modified npc pickup script to ignore quest item spawns.
2023-12-14 23:02:17 -06:00
EpicValor
b59db83a72
Palace guard update
...
script changes to hopefully cut out TMI errors. Various mob appearance changes.
2023-12-05 00:55:15 -06:00
EpicValor
b7e52ec994
Remade areas
...
NasGarth Cloister modified
NasGarth Outer Keep combined into 1 area
NasGarth City Fields remade
Nasgarth City Forest modified
NasGarth hostile npcs modified along with gear
2023-11-29 01:00:57 -06:00
EpicValor
85d7aed0ea
Added ambient npcs to 3 environs areas
2023-11-21 23:00:36 -06:00
EpicValor
e0ab335d02
Added sounds to new areas that were missing them
...
Changed a cow model and ambient horses scripts.
2023-11-17 23:28:51 -06:00
EpicValor
44323d16c6
Added full CEP3 & Complete Rural/City tileset
...
Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs. Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some. Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
6612068254
Adjusted more areas, mobs, spawns, and gear.
2023-10-17 00:28:39 -05:00
EpicValor
7c2e8422a9
Updated areas, convos, and mobs
...
for some of the updated areas.
2023-10-15 22:51:53 -05:00
EpicValor
9c4d6c7eb2
quest, convo, mob, and spawn fixes
2023-10-14 19:57:58 -05:00
EpicValor
25b518454d
Mob, area, quest, and script adjustments
2023-10-13 21:50:23 -05:00
EpicValor
043b9846f9
Mainly area cleanup
...
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
2023-10-11 19:22:23 -05:00
EpicValor
950b16a720
Adjusted more areas and mobs
...
in nasgarth desert and connected areas.
2023-10-09 18:16:56 -05:00
EpicValor
6ee16d51cd
Tweaked items, creatures, and areas
...
Added 2 new quests to Displaced Valley connected areas.
2023-10-08 23:57:44 -05:00
EpicValor
00c6a80e45
Hotfix for mob not giving xp
...
and adjusted some mobs near the same ares.
2023-10-08 02:52:36 -05:00
EpicValor
2dbcfb160b
Custom creatures modded to suit their level
...
All constructs through dragons, and their associated items.
2023-10-07 21:36:40 -05:00
EpicValor
d79c0759a9
Added watering spots to desert areas
...
Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00
EpicValor
f26b1cff14
After playing with a friend
...
We ran into new areas where heat exhaustion became a thing, and the water bottles wouldn't fill. Triggers for oasis and wells were completely missing. I added them to the areas. Hopefully it's fixed.
2023-10-04 21:44:34 -05:00
EpicValor
f96eb35d84
Made the CR of some creatures match their level
...
mostly lowering, but some I increased their level to match their CR. I don't know where some of these go, but generally the CR was way too high for no effort kills.
2023-10-04 16:48:26 -05:00
EpicValor
75b5f91c8e
Remade some areas, and added a new route
...
to Southampton Port. Added new creature for scenery in new area. changed the properties of some items to not cause alignment issues.
2023-10-03 21:11:33 -05:00
EpicValor
9387c8b6de
Made some boring areas a little more interesting to look at
2023-09-30 18:37:01 -05:00
EpicValor
03a9b5f841
updated creature appearance
...
The model kept getting hung up or blocked by terrain, and the highlight area is like twice the size of the model which made looting very difficult.
2023-09-29 21:13:53 -05:00
EpicValor
f6270c3cb8
Tweaked several areas, mobs, and added
...
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
EpicValor
7770601b3e
Modified some areas, items, creatures
...
Added a forge to make a weapon into another weapon of a different base type.
2023-09-25 18:15:41 -05:00
EpicValor
0b236318c4
Changed hench golems to be destroyed upon death
...
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00
EpicValor
5b34d6ca3c
Beautified the dark fens, and
...
straightened out more convos up to convo_harris.
2023-09-22 18:03:17 -05:00
EpicValor
3811a4f205
Updates areas, spawns, items, mobs
...
and fixed typos in convos up to convo_cashan
2023-09-21 19:10:12 -05:00
EpicValor
e5f3606cac
party loot with henchmen 100% working
...
some other changes I made last night before bed.
2023-09-19 22:54:03 -05:00
EpicValor
05986aecf7
Various fixes to areas, mobs, CRs, items, and scripts
2023-09-18 17:58:18 -05:00
EpicValor
70db8c9b3f
Updated areas and mobs that go in them
...
and also their drops
2023-09-16 17:45:31 -05:00
EpicValor
70cd1ac3e2
Updated henchman inventory
...
turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
2023-09-14 18:46:27 -05:00
EpicValor
05ea8fc1ca
I forgot to change back experiments
...
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00
EpicValor
24b959be8b
Sarum City enhancements
...
Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00
EpicValor
c369af5071
I figured out why commoner types weren't using civilized animations
...
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
80bc1e0c92
hopefully fixed the no death panel problem
...
The rest were creature and area changes I got around to doing
2023-09-06 17:57:36 -05:00
EpicValor
49aab355dd
Cleaned up and enhanced badlands area
...
jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
EpicValor
a896bdd164
Mostly npc script adjusments
...
and placeable tag changes
2023-09-04 21:06:50 -05:00
EpicValor
430f3102d9
Script fixes, additions, and area changes
2023-09-03 21:12:26 -05:00
EpicValor
b3a5e77663
script and npc changes
2023-09-02 22:56:38 -05:00
EpicValor
be5bd6b0bc
Areas, CR, and item changes
2023-09-02 21:08:27 -05:00
EpicValor
bd99c2aee1
Script, drop, and aesthetic changes
2023-09-01 20:34:06 -05:00
EpicValor
7fc2bc8f28
Mostly just looking at scripts
...
and checking items on mobs
2023-08-30 18:15:42 -05:00
EpicValor
57fef2a6ca
Redoing drop rates and other minor stuff
2023-08-29 19:31:56 -05:00