62 Commits

Author SHA1 Message Date
Jaysyn904
6bcaa0deb8 Fixed bad appearances on creatures & weapons
Fixed bad appearances on creatures & weapons.  Full compile.  Updated release archive.
2024-11-21 19:21:24 -05:00
EpicValor
ea911094bf npc and drops changes 2024-04-27 19:14:21 -05:00
EpicValor
ebdbe402f2 Updated constructs 2024-04-15 21:05:43 -05:00
EpicValor
4517136b0f Updating gear and npcs
removing immunities too easy to get and removing properties like vorpal and slay
2024-04-12 18:54:18 -05:00
EpicValor
89ddea5c77 Added missing NPC again, and modified trigger script 2024-04-06 19:26:35 -05:00
EpicValor
d49d0d353e All I did was replace and npc that went missing
and added a setlocalint in a trigger script.

I have no idea why it says 4492 changed files.
2024-04-06 01:56:31 -05:00
Jaysyn904
a52f7196a1 Updated to PRC8
Updated to PRC8.  Moved monster abilities to top hak.  Removed badly outdated ruleset.2da.  Added release archive.
2024-02-14 21:41:42 -05:00
EpicValor
7d3588ce00 some undead creature modifications
and a door fix
2023-12-21 01:15:43 -06:00
EpicValor
d79d5b5ed3 Added NPC to re-level or delete character
Modified npc pickup script to ignore quest item spawns.
2023-12-14 23:02:17 -06:00
EpicValor
b59db83a72 Palace guard update
script changes to hopefully cut out TMI errors.  Various mob appearance changes.
2023-12-05 00:55:15 -06:00
EpicValor
b7e52ec994 Remade areas
NasGarth Cloister modified

NasGarth Outer Keep combined into 1 area

NasGarth City Fields remade

Nasgarth City Forest modified

NasGarth hostile npcs modified along with gear
2023-11-29 01:00:57 -06:00
EpicValor
85d7aed0ea Added ambient npcs to 3 environs areas 2023-11-21 23:00:36 -06:00
EpicValor
e0ab335d02 Added sounds to new areas that were missing them
Changed a cow model and ambient horses scripts.
2023-11-17 23:28:51 -06:00
EpicValor
44323d16c6 Added full CEP3 & Complete Rural/City tileset
Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs.  Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some.  Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
6612068254 Adjusted more areas, mobs, spawns, and gear. 2023-10-17 00:28:39 -05:00
EpicValor
7c2e8422a9 Updated areas, convos, and mobs
for some of the updated areas.
2023-10-15 22:51:53 -05:00
EpicValor
9c4d6c7eb2 quest, convo, mob, and spawn fixes 2023-10-14 19:57:58 -05:00
EpicValor
25b518454d Mob, area, quest, and script adjustments 2023-10-13 21:50:23 -05:00
EpicValor
043b9846f9 Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
2023-10-11 19:22:23 -05:00
EpicValor
950b16a720 Adjusted more areas and mobs
in nasgarth desert and connected areas.
2023-10-09 18:16:56 -05:00
EpicValor
6ee16d51cd Tweaked items, creatures, and areas
Added 2 new quests to Displaced Valley connected areas.
2023-10-08 23:57:44 -05:00
EpicValor
00c6a80e45 Hotfix for mob not giving xp
and adjusted some mobs near the same ares.
2023-10-08 02:52:36 -05:00
EpicValor
2dbcfb160b Custom creatures modded to suit their level
All constructs through dragons, and their associated items.
2023-10-07 21:36:40 -05:00
EpicValor
d79c0759a9 Added watering spots to desert areas
Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00
EpicValor
f26b1cff14 After playing with a friend
We ran into new areas where heat exhaustion became a thing, and the water bottles wouldn't fill.  Triggers for oasis and wells were completely missing. I added them to the areas. Hopefully it's fixed.
2023-10-04 21:44:34 -05:00
EpicValor
f96eb35d84 Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
2023-10-04 16:48:26 -05:00
EpicValor
75b5f91c8e Remade some areas, and added a new route
to Southampton Port.  Added new creature for scenery in new area. changed the properties of some items to not cause alignment issues.
2023-10-03 21:11:33 -05:00
EpicValor
9387c8b6de Made some boring areas a little more interesting to look at 2023-09-30 18:37:01 -05:00
EpicValor
03a9b5f841 updated creature appearance
The model kept getting hung up or blocked by terrain, and the highlight area is like twice the size of the model which made looting very difficult.
2023-09-29 21:13:53 -05:00
EpicValor
f6270c3cb8 Tweaked several areas, mobs, and added
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
EpicValor
7770601b3e Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
2023-09-25 18:15:41 -05:00
EpicValor
0b236318c4 Changed hench golems to be destroyed upon death
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00
EpicValor
5b34d6ca3c Beautified the dark fens, and
straightened out more convos up to convo_harris.
2023-09-22 18:03:17 -05:00
EpicValor
3811a4f205 Updates areas, spawns, items, mobs
and fixed typos in convos up to convo_cashan
2023-09-21 19:10:12 -05:00
EpicValor
e5f3606cac party loot with henchmen 100% working
some other changes I made last night before bed.
2023-09-19 22:54:03 -05:00
EpicValor
05986aecf7 Various fixes to areas, mobs, CRs, items, and scripts 2023-09-18 17:58:18 -05:00
EpicValor
70db8c9b3f Updated areas and mobs that go in them
and also their drops
2023-09-16 17:45:31 -05:00
EpicValor
70cd1ac3e2 Updated henchman inventory
turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
2023-09-14 18:46:27 -05:00
EpicValor
05ea8fc1ca I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00
EpicValor
24b959be8b Sarum City enhancements
Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
80bc1e0c92 hopefully fixed the no death panel problem
The rest were creature and area changes I got around to doing
2023-09-06 17:57:36 -05:00
EpicValor
49aab355dd Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
EpicValor
a896bdd164 Mostly npc script adjusments
and placeable tag changes
2023-09-04 21:06:50 -05:00
EpicValor
430f3102d9 Script fixes, additions, and area changes 2023-09-03 21:12:26 -05:00
EpicValor
b3a5e77663 script and npc changes 2023-09-02 22:56:38 -05:00
EpicValor
be5bd6b0bc Areas, CR, and item changes 2023-09-02 21:08:27 -05:00
EpicValor
bd99c2aee1 Script, drop, and aesthetic changes 2023-09-01 20:34:06 -05:00
EpicValor
7fc2bc8f28 Mostly just looking at scripts
and checking items on mobs
2023-08-30 18:15:42 -05:00
EpicValor
57fef2a6ca Redoing drop rates and other minor stuff 2023-08-29 19:31:56 -05:00