10 Commits

Author SHA1 Message Date
EpicValor
05ea8fc1ca I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
49aab355dd Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
EpicValor
430f3102d9 Script fixes, additions, and area changes 2023-09-03 21:12:26 -05:00
EpicValor
b3a5e77663 script and npc changes 2023-09-02 22:56:38 -05:00
EpicValor
ac21a61c37 Added a faction, and minor stuff
Adding  faction goes through every area. I had no idea.
2023-08-28 22:46:32 -05:00
EpicValor
558a3ec773 mob balance changes, area changes
added flavor npcs in some areas that had none.
2023-08-25 20:14:32 -05:00
EpicValor
07f4ebed49 Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
2023-08-24 15:20:50 -05:00
EpicValor
129ffdcf22 Area ambience, dialog, sound changes
Got NPCs sitting in the pub
added hourly bell tolls
Adjusted many sounds in sarum city main
changed fog clip distance in many areas
2023-08-13 18:26:11 -05:00
Jaysyn904
22947ad4b6 Initial Upload
Initial Upload
2023-08-08 16:22:17 -04:00