138 Commits

Author SHA1 Message Date
EpicValor
d7413e3880 Fixed bandit lair spawn waypoints
Remade the bandit shack interior
2023-10-02 17:32:56 -05:00
Jaysyn904
b562cb2213 Update Aantioch [PRC-CEP3].7z
Added top hak to release archive.
2023-10-02 13:58:55 -04:00
Jaysyn904
83b50944fa Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
2023-10-02 11:38:46 -04:00
EpicValor
2ed1d909e8 added cutom top hak for 2das
Added size scaling to some creatures
2023-10-02 00:40:21 -05:00
Jaysyn904
2dd1232491 Added top hak & hakbuilder
Added top hak & hakbuilder
2023-10-01 23:18:22 -04:00
EpicValor
9387c8b6de Made some boring areas a little more interesting to look at 2023-09-30 18:37:01 -05:00
EpicValor
03a9b5f841 updated creature appearance
The model kept getting hung up or blocked by terrain, and the highlight area is like twice the size of the model which made looting very difficult.
2023-09-29 21:13:53 -05:00
EpicValor
f6270c3cb8 Tweaked several areas, mobs, and added
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
Jaysyn904
9c38ad9c6b Added XP & LA journal entries
Added XP & LA journal entries.  Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
7770601b3e Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
2023-09-25 18:15:41 -05:00
EpicValor
0b236318c4 Changed hench golems to be destroyed upon death
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00
EpicValor
5b34d6ca3c Beautified the dark fens, and
straightened out more convos up to convo_harris.
2023-09-22 18:03:17 -05:00
EpicValor
3811a4f205 Updates areas, spawns, items, mobs
and fixed typos in convos up to convo_cashan
2023-09-21 19:10:12 -05:00
EpicValor
e5f3606cac party loot with henchmen 100% working
some other changes I made last night before bed.
2023-09-19 22:54:03 -05:00
EpicValor
05986aecf7 Various fixes to areas, mobs, CRs, items, and scripts 2023-09-18 17:58:18 -05:00
EpicValor
1a97a1f036 I modified the hench loot script to send message to all pcs in a party together
I have no way to test it solo.
2023-09-17 00:43:01 -05:00
EpicValor
70db8c9b3f Updated areas and mobs that go in them
and also their drops
2023-09-16 17:45:31 -05:00
EpicValor
d8cc875ac4 Added a convo node to get the gold your henchman picks up
ran the external compiler just in case, and it made new .ncs
2023-09-15 19:40:28 -05:00
EpicValor
a0d5f98f53 More spawns fixed 2023-09-15 00:10:40 -05:00
EpicValor
70cd1ac3e2 Updated henchman inventory
turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
2023-09-14 18:46:27 -05:00
EpicValor
73e6fc3e79 Some spawn timers not working fixed 2023-09-14 02:11:34 -05:00
EpicValor
bc51f4235d Just a dancing script fix 2023-09-13 19:21:27 -05:00
EpicValor
05ea8fc1ca I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00
EpicValor
24b959be8b Sarum City enhancements
Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
80bc1e0c92 hopefully fixed the no death panel problem
The rest were creature and area changes I got around to doing
2023-09-06 17:57:36 -05:00
EpicValor
49aab355dd Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
c434ae59d5 Update 'README.md' 2023-09-06 02:14:56 +00:00
EpicValor
a896bdd164 Mostly npc script adjusments
and placeable tag changes
2023-09-04 21:06:50 -05:00
EpicValor
430f3102d9 Script fixes, additions, and area changes 2023-09-03 21:12:26 -05:00
EpicValor
b3a5e77663 script and npc changes 2023-09-02 22:56:38 -05:00
EpicValor
be5bd6b0bc Areas, CR, and item changes 2023-09-02 21:08:27 -05:00
EpicValor
bd99c2aee1 Script, drop, and aesthetic changes 2023-09-01 20:34:06 -05:00
EpicValor
eb5060ffdd script fixes, additions to merchant 2023-08-31 20:34:52 -05:00
EpicValor
e6bd2ef68d _oncliententer script update 2023-08-31 01:18:19 -05:00
EpicValor
e4b8a47120 random drop script updated 2023-08-31 00:53:09 -05:00
EpicValor
f7ed314414 script fix 2023-08-30 18:44:57 -05:00
EpicValor
ab43528548 Merge branch 'main' of http://prc.nwn.ee:3000/Jaysyn/Aantioch_Infernum 2023-08-30 18:16:35 -05:00
EpicValor
7fc2bc8f28 Mostly just looking at scripts
and checking items on mobs
2023-08-30 18:15:42 -05:00
Jaysyn904
b50f034979 Update Aantioch [PRC-CEP3].7z 2023-08-29 20:38:16 -04:00
EpicValor
57fef2a6ca Redoing drop rates and other minor stuff 2023-08-29 19:31:56 -05:00
Jaysyn904
d8bb54a86b Update Aantioch [PRC-CEP3].7z 2023-08-29 06:51:38 -04:00
EpicValor
651c3c24e5 fixed broken xp 2023-08-29 01:07:43 -05:00
EpicValor
f891d19fd5 Update Aantioch [PRC-CEP3].7z 2023-08-28 23:25:18 -05:00
EpicValor
93d175b1b0 Merge branch 'main' of http://prc.nwn.ee:3000/Jaysyn/Aantioch_Infernum 2023-08-28 22:46:52 -05:00
EpicValor
ac21a61c37 Added a faction, and minor stuff
Adding  faction goes through every area. I had no idea.
2023-08-28 22:46:32 -05:00
Jaysyn904
8511b21cdd Update Aantioch [PRC-CEP3].7z 2023-08-27 19:50:59 -04:00
EpicValor
00305fc3a5 Low level undead/spider areas redone
added more mobs per area, and linked them all together.
2023-08-27 17:53:50 -05:00
EpicValor
e5ea315cd4 small fixes 2023-08-26 21:43:53 -05:00
EpicValor
cf6b4a5e03 Added 2 areas level 7 and 15-ish
Enlarged some areas, increased spawn points, and added creatures.
2023-08-26 20:40:47 -05:00