EpicValor
b59db83a72
Palace guard update
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script changes to hopefully cut out TMI errors. Various mob appearance changes.
2023-12-05 00:55:15 -06:00
EpicValor
44323d16c6
Added full CEP3 & Complete Rural/City tileset
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Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs. Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some. Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
d79c0759a9
Added watering spots to desert areas
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Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00
EpicValor
f6270c3cb8
Tweaked several areas, mobs, and added
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the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
Jaysyn904
9c38ad9c6b
Added XP & LA journal entries
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Added XP & LA journal entries. Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
24b959be8b
Sarum City enhancements
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Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00
EpicValor
c369af5071
I figured out why commoner types weren't using civilized animations
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Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
49aab355dd
Cleaned up and enhanced badlands area
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jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
EpicValor
430f3102d9
Script fixes, additions, and area changes
2023-09-03 21:12:26 -05:00
EpicValor
ac21a61c37
Added a faction, and minor stuff
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Adding faction goes through every area. I had no idea.
2023-08-28 22:46:32 -05:00