Jaysyn904
8b807ceb8d
2026/02/14 Update
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Added and activated PRCX
Updated NWNxEE.
Added player onGUI event script.
Full compile.
2026-02-14 22:16:02 -05:00
Jaysyn904
32c250aa7e
2025/07/20 Update
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Added PEPS AI.
Full compile.
2025-07-20 21:20:32 -04:00
Jaysyn904
cd5105cb70
Update for PRC8 function updates
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Update for PRC8 function updates. Full compile. Updated release archive.
2025-02-10 09:24:27 -05:00
Jaysyn904
f61de49a2c
Added ACP 4.1
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Added ACP 4.1. Full compile. Updated release archive.
2024-09-08 11:53:11 -04:00
Jaysyn904
9c38ad9c6b
Added XP & LA journal entries
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Added XP & LA journal entries. Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
0b236318c4
Changed hench golems to be destroyed upon death
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The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00
EpicValor
c369af5071
I figured out why commoner types weren't using civilized animations
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Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
a896bdd164
Mostly npc script adjusments
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and placeable tag changes
2023-09-04 21:06:50 -05:00