{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CryptExit" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CryptExit" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CryptExit" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CryptExit" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bird Cage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "RugOriental2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair will break if PC has over 200 lbs. in inventory." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Potted Plant" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Throw Rug" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Urn" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ottoman" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Urn" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Urn" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rune Circle" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rune Circle" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rune Circle" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rune Circle" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dirt Patch" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Palm Tree" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ivy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Butterflies" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Butterflies" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pedestal" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - Blue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pedestal" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pedestal" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - Red" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pedestal" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - Cyan" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "standard spawn code for 1 mob, every 10 mins." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }