//::////////////////////////////////////////////// //:: Created By: Eddie V. Pacheco //:: Created On: July 31 2003 //:: Assisted and thanks to: YellowLab //:: Edited my McDaggart: Jan 04 //::////////////////////////////////////////////// void PlaceBedroll(object oPC) { location lLoc = GetLocation(oPC); CreateObject(OBJECT_TYPE_PLACEABLE,"bedrolls001",lLoc,FALSE); DestroyObject(GetItemPossessedBy(oPC,"bedroll")); object oMyRoll = GetNearestObjectByTag("MyBedRoll",oPC); location lRoll = GetLocation(oMyRoll); AssignCommand(oPC,ActionMoveToLocation(lRoll,FALSE)); AssignCommand(oPC,ActionDoCommand(SetFacing(GetFacing(oMyRoll)))); } void PickupBedroll(object oPC) { AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,2.0f)); CreateItemOnObject("bedroll",oPC); DestroyObject(GetNearestObjectByTag("MyBedRoll",oPC),1.0f); } #include "nw_i0_plot" void main() { object oPC = GetLastPCRested(); ExportSingleCharacter(oPC); SetLocalInt(oPC, "PCDead", 0); string sRealApp = "realApp"; int nRealMe = GetLocalInt(oPC, sRealApp); if (!GetIsPC(oPC)) return; /* if(nRealMe>0) { SetCreatureAppearanceType(oPC, nRealMe - 1); } */ if (GetLastRestEventType()== REST_EVENTTYPE_REST_STARTED && HasItem(oPC,"bedroll")) { SetLocalInt(oPC, "bedroll", 1); PlaceBedroll(oPC); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_SLEEP), oPC)); } if (GetLastRestEventType()== REST_EVENTTYPE_REST_CANCELLED && GetLocalInt(oPC,"bedroll")==1) { PickupBedroll(oPC); SetLocalInt(oPC, "bedroll", 0); } if (GetLastRestEventType()== REST_EVENTTYPE_REST_FINISHED && GetLocalInt(oPC,"bedroll")==1) { PickupBedroll(oPC); SetLocalInt(oPC, "bedroll", 0); } }