#include "x2_inc_switches" void main() { int nEvent =GetUserDefinedItemEventNumber(); if (nEvent ==X2_ITEM_EVENT_UNEQUIP) return; if (nEvent ==X2_ITEM_EVENT_EQUIP) return; if (GetTag(GetItemActivated()) == "cow_ring") { object oPC = GetItemActivator(); effect eCow = EffectPolymorph(POLYMORPH_TYPE_COW, FALSE); effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oPC)); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCow, oPC,180.0)); } }