void main() { object oPlayer = OBJECT_SELF; //location lPlayer = GetLocation(oPlayer); object oStolen = GetFirstItemInInventory(oPlayer); //string sStolen = GetTag(oStolen); while (oStolen != OBJECT_INVALID) { if (GetStolenFlag(oStolen) == TRUE) { SetDroppableFlag(oStolen,TRUE); } oStolen = GetNextItemInInventory(oPlayer); //sStolen = GetTag(oStolen); } }