////////////////////////////////////////////////////////////////////////////// /* Original script by: / Concept explained by: Xovian / / Henchman patrol script, upon using this ability, the henchmen will / go towards the nearest enemy that they can find. This script is useful / because many times henchmen follow the player insteead of taking an active / role in the front if they are a tank or the like. Very useful for the / support classes out there that could use a henchmen meat shield. */ ///////////////////////////////////////////////////////////////////////////// void main() { object oPC = GetFirstPC(); object oArea = GetArea(OBJECT_SELF); object oMob = GetFirstObjectInArea(oArea); object oTarg; int iFlag; while (GetIsObjectValid(oMob)) { if (GetObjectType(oMob)==OBJECT_TYPE_CREATURE && !GetIsDead(oMob)) { if (GetIsEnemy(oMob, oPC) && GetDistanceToObject(oMob)<50.0) { oTarg = oMob; iFlag=1; } } oMob = GetNextObjectInArea(oArea); } if (iFlag==1) { SpeakString("I think I hear something!"); ActionMoveToObject(oTarg, FALSE, 5.0); ActionAttack(oTarg); } else SpeakString("I sense no enemies in the immediate area"); }