// prc_ondying,nw_o0_dying ///////////////////////////////////////////////////////////////////// // // This script has been auto-generated by HakInstaller to call // multiple handlers for the onplayerdying event. // ///////////////////////////////////////////////////////////////////// void main() { object oPC = GetLastPlayerDying(); AssignCommand(oPC, ClearAllActions()); effect eSanctuary = EffectSanctuary(80); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSanctuary, oPC); ExecuteScript("prc_ondying", OBJECT_SELF); //ExecuteScript("prc_timer_dying", OBJECT_SELF); //ExecuteScript("nw_o0_dying", OBJECT_SELF); }