// prc_ondying,nw_o0_dying
/////////////////////////////////////////////////////////////////////
//
// This script has been auto-generated by HakInstaller to call
// multiple handlers for the onplayerdying event.
//
/////////////////////////////////////////////////////////////////////

void main()
{
    object oPC = GetLastPlayerDying();
    AssignCommand(oPC, ClearAllActions());
    effect eSanctuary = EffectSanctuary(80);
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSanctuary, oPC);
    ExecuteScript("prc_ondying", OBJECT_SELF);
    //ExecuteScript("prc_timer_dying", OBJECT_SELF);
    //ExecuteScript("nw_o0_dying", OBJECT_SELF);
}