//::////////////////////////////////////////////////// //:: prc_pwonspawn /* OnSpawn catch all for the PRC */ //::////////////////////////////////////////////////// #include "x0_i0_anims" void main() { // * This NPC will attack when its allies call for help // * SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); // * Fire User Defined Event 1001 in the OnHeartbeat // * //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); //SetAnimationCondition(NW_ANIM_FLAG_CHATTER); //SetCombatCondition(X0_COMBAT_FLAG_RANGED); //SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); WalkWayPoints(); // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // DelayCommand(2.0, ExecuteScript("random_drop", OBJECT_SELF)); }