//:://///////////////////////////////////////////// //:: npc_sit_stay //::////////////////////////////////////////////// /*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay seated*/ #include "nw_i0_spells" #include "NW_I0_GENERIC" void main() { ClearAllActions(); object oWalk = GetRandomObjectByTag("CityNoble", 50.0); ActionForceMoveToObject (oWalk, FALSE, 1.0f, 120.0f); int nTime = Random(60) + 60; float fTime = IntToFloat(nTime); DelayCommand(fTime, ExecuteScript("re_rndwayp_go", OBJECT_SELF)); }